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一种面向中风幸存者的经济实惠、基于计算机的桌面式运动系统。

An affordable, computerised, table-based exercise system for stroke survivors.

作者信息

King Marcus, Hale Leigh, Pekkari Anna, Persson Martin, Gregorsson Malin, Nilsson Mikaela

机构信息

Industrial Research Ltd. Christchurch, New Zealand.

出版信息

Disabil Rehabil Assist Technol. 2010 Jul;5(4):288-93. doi: 10.3109/17483101003718161.

Abstract

PURPOSE

Loss of hand function as a result of upper limb paresis after a stroke leads to reduced independence. Robotic-assisted therapy with virtual reality leads to improvements in motor function, but there is a need to improve the cost-benefit ratio of these therapies. This case series study investigated augmented reality computer games which provided a rewarded, goal-directed task to upper limb rehabilitation via a gravity supported reaching task.

METHODS

A computer game was developed to motivate chronic stroke survivors to undertake gravity supported reaching tasks performed on a table, and a focus group study investigated the application of this device for rehabilitation. From the focus group, a simple device was developed to improve the quality of the exercise and a further focus group study investigated a variety of computer games to determine motivations for undertaking rehabilitation exercises.

RESULTS

Of the four participants in the case study, two showed improvement in ability to play the game and in arm function. Participants enjoyed playing a range of computer games and felt that the system provided a worthwhile exercise. Motivation for undertaking exercise with the system included: intellectual stimulation during game play, feedback such as game score, gaining physical benefits from the exercise, the system tolerating varying levels of disability, ability to relate to the game and ability to use the system in social groups.

CONCLUSIONS

A low-cost device has been developed which increases the exercise of gravity supported reaching movements, provides goal-directed tasks with rewards and motivates the user to undertake extended rehabilitation.

摘要

目的

中风后上肢麻痹导致手部功能丧失,进而降低了患者的独立性。虚拟现实机器人辅助治疗可改善运动功能,但需要提高这些治疗的成本效益比。本病例系列研究调查了增强现实电脑游戏,该游戏通过重力支持的够物任务为上肢康复提供了有奖励的、目标导向的任务。

方法

开发了一款电脑游戏,以激励慢性中风幸存者进行在桌子上执行的重力支持够物任务,并且一项焦点小组研究调查了该设备在康复中的应用。根据焦点小组的反馈,开发了一种简单的设备来提高运动质量,并且另一项焦点小组研究调查了各种电脑游戏,以确定进行康复锻炼的动机。

结果

在该病例研究的四名参与者中,两名参与者在游戏能力和手臂功能方面有所改善。参与者喜欢玩一系列电脑游戏,并认为该系统提供了有价值的锻炼。使用该系统进行锻炼的动机包括:游戏过程中的智力刺激、游戏得分等反馈、从锻炼中获得身体益处、系统能适应不同程度的残疾、与游戏的关联性以及在社交群体中使用该系统的能力。

结论

已开发出一种低成本设备,该设备增加了重力支持够物动作的锻炼,提供了有奖励的目标导向任务,并激励用户进行长期康复。

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