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利用 3D 重建和虚拟 4D 可视化研究 Sphinx 蛾 Manduca sexta 的变形脑发育。

3D-Reconstructions and Virtual 4D-Visualization to Study Metamorphic Brain Development in the Sphinx Moth Manduca Sexta.

机构信息

Department of Biology, Animal Physiology, Philipps-University Marburg Marburg, Germany.

出版信息

Front Syst Neurosci. 2010 Mar 18;4:7. doi: 10.3389/fnsys.2010.00007. eCollection 2010.

Abstract

DURING METAMORPHOSIS, THE TRANSITION FROM THE LARVA TO THE ADULT, THE INSECT BRAIN UNDERGOES CONSIDERABLE REMODELING: new neurons are integrated while larval neurons are remodeled or eliminated. One well acknowledged model to study metamorphic brain development is the sphinx moth Manduca sexta. To further understand mechanisms involved in the metamorphic transition of the brain we generated a 3D standard brain based on selected brain areas of adult females and 3D reconstructed the same areas during defined stages of pupal development. Selected brain areas include for example mushroom bodies, central complex, antennal- and optic lobes. With this approach we eventually want to quantify developmental changes in neuropilar architecture, but also quantify changes in the neuronal complement and monitor the development of selected neuronal populations. Furthermore, we used a modeling software (Cinema 4D) to create a virtual 4D brain, morphing through its developmental stages. Thus the didactical advantages of 3D visualization are expanded to better comprehend complex processes of neuropil formation and remodeling during development. To obtain datasets of the M. sexta brain areas, we stained whole brains with an antiserum against the synaptic vesicle protein synapsin. Such labeled brains were then scanned with a confocal laser scanning microscope and selected neuropils were reconstructed with the 3D software AMIRA 4.1.

摘要

在变态过程中,昆虫的大脑经历了相当大的重塑,从幼虫到成虫的过渡:新的神经元被整合,而幼虫神经元被重塑或消除。研究变态大脑发育的一个公认的模型是狮蛾 Manduca sexta。为了进一步了解大脑变态过渡涉及的机制,我们基于成年雌性的选定脑区生成了一个基于选定脑区的 3D 标准脑,并在特定的蛹发育阶段对相同的脑区进行了 3D 重建。选定的脑区包括蘑菇体、中央复合体、触角和视神经叶等。通过这种方法,我们最终希望量化神经原纤维结构的发育变化,量化神经元组成的变化,并监测选定神经元群体的发育。此外,我们使用建模软件(Cinema 4D)创建了一个虚拟的 4D 大脑,通过其发育阶段进行变形。因此,3D 可视化的教学优势扩展到更好地理解发育过程中神经原纤维形成和重塑的复杂过程。为了获得 M. sexta 大脑区域的数据集,我们使用针对突触小泡蛋白 synapsin 的抗血清对整个大脑进行染色。然后用共聚焦激光扫描显微镜扫描标记的大脑,并使用 3D 软件 AMIRA 4.1 对选定的神经原纤维进行重建。

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