Laboratory of Experimental Psychology, Katholieke Universiteit Leuven, Leuven, Belgium.
Psychol Rev. 2010 Apr;117(2):406-39. doi: 10.1037/a0019076.
Human visual perception is a fundamentally relational process: Lightness perception depends on luminance ratios, and depth perception depends on occlusion (difference of depth) cues. Neurons in low-level visual cortex are sensitive to the difference (but not the value itself) of signals, and these differences have to be used to reconstruct the input. This process can be regarded as a 2-dimensional differentiation and integration process: First, differentiated signals for depth and lightness are created at an earlier stage of visual processing and then 2-dimensionally integrated at a later stage to construct surfaces. The subjective filling in of physically missing parts of input images (completion) can be explained as a property that emerges from this surface construction process. This approach is implemented in a computational model, called DISC (Differentiation-Integration for Surface Completion). In the DISC model, border ownership (the depth order at borderlines) is computed based on local occlusion cues (L- and T-junctions) and the distribution of borderlines. Two-dimensional integration is then applied to construct surfaces in the depth domain, and lightness values are in turn modified by these depth measurements. Illusory percepts emerge through the surface-construction process with the development of illusory border ownership and through the interaction between depth and lightness perception. The DISC model not only produces a central surface with the correctly modified lightness values of the original Kanizsa figure but also responds to variations of this figure such that it can distinguish between illusory and nonillusory configurations in a manner that is consistent with human perception.
光亮度感知取决于亮度比,而深度感知取决于遮挡(深度差异)线索。低级视觉皮层中的神经元对信号的差异(而不是信号本身的值)敏感,这些差异必须用于重建输入。这个过程可以被视为一个二维的分化和整合过程:首先,在视觉处理的早期阶段创建深度和光亮度的分化信号,然后在后期进行二维整合以构建表面。对输入图像中物理缺失部分的主观填补(完成)可以被解释为从这个表面构建过程中出现的一个属性。这种方法在一个称为 DISC(用于表面完成的分化-整合)的计算模型中得到了实现。在 DISC 模型中,边界所有权(边界线上的深度顺序)是根据局部遮挡线索(L 和 T 形接头)和边界线的分布来计算的。然后应用二维整合来构建深度域中的表面,并且光亮度值依次通过这些深度测量来修改。通过表面构建过程的发展,通过深度和光亮度感知之间的相互作用,产生了幻觉感知。DISC 模型不仅产生了具有原始 Kanizsa 图形正确修改的光亮度值的中心表面,而且还响应了这个图形的变化,以与人类感知一致的方式区分幻觉和非幻觉配置。