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与正扫视相比,反扫视表现出在线控制能力降低。

Antisaccades exhibit diminished online control relative to prosaccades.

机构信息

The University of Western Ontario, London, ON, N6A 3K7, Canada.

出版信息

Exp Brain Res. 2010 Jun;203(4):743-52. doi: 10.1007/s00221-010-2290-7. Epub 2010 May 19.

Abstract

Convergent evidence suggests that stimulus-driven saccades (i.e., prosaccades) are mediated via online trajectory modifications (e.g., Gaveau et al. 2003). The goal of the present investigation was to determine whether manipulating the cognitive demands of a saccade influences the extent to which the response's trajectory is structured online. To that end, participants completed pro- and antisaccades (i.e., 180 degrees mirror-symmetrical transformation) to target stimuli that were continuously visible (Experiment 1) or occluded (Experiment 2) during the response. To index trajectory modifications, we computed the proportion of variance (R (2) values) explained by the spatial location of the eye at 10% increments of normalized movement time [i.e., 10, 20, ... 80, 90% of movement time (MT)] relative to the saccade's ultimate movement endpoint. The basis for this analysis is that between-task differences in the magnitude of R (2) values reflect differences in the use of feedback for online trajectory amendments. Results indicated that antisaccades produced larger R (2) values (from 40 to 80% of MT) as well as less accurate and more variable endpoints than their prosaccade counterparts. Such a pattern of results indicates that antisaccades were not controlled online to the same degree as prosaccades. In particular, we propose that the cognitive nature of the antisaccade task disrupts the normally online operation of saccade networks and renders a mode of control that is not optimized for feedback-based trajectory amendments.

摘要

有证据表明,刺激驱动的眼跳(即,正眼跳)是通过在线轨迹修正来介导的(例如,Gaveau 等人,2003 年)。本研究的目的是确定在眼跳过程中改变认知需求是否会影响反应轨迹在线构建的程度。为此,参与者完成了正眼跳和反眼跳(即,180 度镜像对称转换),目标刺激在反应过程中连续可见(实验 1)或被遮挡(实验 2)。为了衡量轨迹修正,我们计算了眼球在归一化运动时间的 10%增量处的空间位置解释的方差比例(R(2)值)[即,运动时间的 10%、20%、...80%、90%(MT)]相对于眼跳的最终运动终点。这种分析的基础是,任务之间 R(2)值的大小差异反映了反馈在线轨迹修正中的使用差异。结果表明,反眼跳产生的 R(2)值更大(从 40%到 80%的 MT),端点的准确性更低,变异性更大,与正眼跳相比。这种结果模式表明,反眼跳没有像正眼跳那样在线控制。特别是,我们提出反眼跳任务的认知性质会破坏眼跳网络的正常在线操作,并采用一种不受反馈轨迹修正优化的控制模式。

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