Gwin Joseph T, Chu Jeffery J, Diamond Solomon G, Halstead P David, Crisco Joseph J, Greenwald Richard M
Simbex, Lebanon, NH 03766, USA.
J Biomech Eng. 2010 Jan;132(1):011006. doi: 10.1115/1.4000249.
The performance characteristics of football helmets are currently evaluated by simulating head impacts in the laboratory using a linear drop test method. To encourage development of helmets designed to protect against concussion, the National Operating Committee for Standards in Athletic Equipment recently proposed a new headgear testing methodology with the goal of more closely simulating in vivo head impacts. This proposed test methodology involves an impactor striking a helmeted headform, which is attached to a nonrigid neck. The purpose of the present study was to compare headform accelerations recorded according to the current (n=30) and proposed (n=54) laboratory test methodologies to head accelerations recorded in the field during play. In-helmet systems of six single-axis accelerometers were worn by the Dartmouth College men's football team during the 2005 and 2006 seasons (n=20,733 impacts; 40 players). The impulse response characteristics of a subset of laboratory test impacts (n=27) were compared with the impulse response characteristics of a matched sample of in vivo head accelerations (n=24). Second- and third-order underdamped, conventional, continuous-time process models were developed for each impact. These models were used to characterize the linear head/headform accelerations for each impact based on frequency domain parameters. Headform linear accelerations generated according to the proposed test method were less similar to in vivo head accelerations than headform accelerations generated by the current linear drop test method. The nonrigid neck currently utilized was not developed to simulate sport-related direct head impacts and appears to be a source of the discrepancy between frequency characteristics of in vivo and laboratory head/headform accelerations. In vivo impacts occurred 37% more frequently on helmet regions, which are tested in the proposed standard than on helmet regions tested currently. This increase was largely due to the addition of the facemask test location. For the proposed standard, impactor velocities as high as 10.5 m/s were needed to simulate the highest energy impacts recorded in vivo. The knowledge gained from this study may provide the basis for improving sports headgear test apparatuses with regard to mimicking in vivo linear head accelerations. Specifically, increasing the stiffness of the neck is recommended. In addition, this study may provide a basis for selecting appropriate test impact energies for the standard performance specification to accompany the proposed standard linear impactor test method.
目前,足球头盔的性能特征是通过在实验室中使用线性跌落测试方法模拟头部撞击来评估的。为鼓励开发旨在预防脑震荡的头盔,美国国家运动器材标准运营委员会最近提出了一种新的头盔测试方法,目标是更逼真地模拟体内头部撞击。这种提议的测试方法包括一个撞击器撞击戴着头盔的头模,该头模连接到一个非刚性颈部。本研究的目的是将根据当前(n = 30)和提议(n = 54)实验室测试方法记录的头模加速度与比赛期间在场上记录的头部加速度进行比较。达特茅斯学院男子橄榄球队在2005年和2006赛季期间佩戴了六个单轴加速度计的头盔内系统(n = 20,733次撞击;40名球员)。将一部分实验室测试撞击(n = 27)的脉冲响应特征与体内头部加速度的匹配样本(n = 24)的脉冲响应特征进行了比较。为每次撞击开发了二阶和三阶欠阻尼、传统、连续时间过程模型。这些模型用于根据频域参数表征每次撞击的线性头部/头模加速度。与当前线性跌落测试方法产生的头模加速度相比,根据提议的测试方法产生的头模线性加速度与体内头部加速度的相似性更低。目前使用的非刚性颈部并非为模拟与运动相关的直接头部撞击而设计,似乎是体内和实验室头部/头模加速度频率特征差异的一个来源。体内撞击在提议标准中测试的头盔区域比目前测试的头盔区域发生的频率高37%。这种增加主要是由于增加了面罩测试位置。对于提议的标准,需要高达10.5 m/s的撞击器速度来模拟体内记录的最高能量撞击。从这项研究中获得的知识可为改进运动头盔测试设备以模仿体内线性头部加速度提供依据。具体而言,建议增加颈部的刚度。此外,本研究可为为提议的标准线性撞击器测试方法选择合适的测试撞击能量以制定标准性能规范提供依据。