C/o Curtin University of Technology, Perth, Western Australia, Australia.
Nurse Educ Pract. 2011 Jan;11(1):20-5. doi: 10.1016/j.nepr.2010.05.010. Epub 2010 Jun 9.
To evaluate the effectiveness and suitability of 'The Ward' as a simulation game to promote and support students' understanding of decision making, critical thinking and team work in clinical practice situations.
Students commonly indicate that there is a 'gap' between the theory and practice aspects of their nursing education. Nursing is also a team-based profession requiring collaboration and cooperation that is rarely seem in educational programs. Attempts to address these issues resulted in the development and trial of the simulation game 'The Ward'.
A qualitative study using a questionnaire (n = 76) and four focus groups.
'The Ward' proved to be well received as a learning tool and was enjoyable and effective in addressing learning issues related to clinical skill practice, ward management, nursing practice knowledge, critical thinking, medication knowledge and leadership. It also offered valuable learning in the areas of team work and decision making.
'The Ward' was shown to be a very useful simulation exercise that has evaluated well and helped promote the pivotal role of team work for student nurses and bridge the gap between theory and clinical practice in a safe, non-threatening way.
评估《病房》作为一种模拟游戏的有效性和适用性,以促进和支持学生在临床实践情境中对决策、批判性思维和团队合作的理解。
学生普遍表示,他们的护理教育在理论和实践方面存在“脱节”。护理也是一个以团队为基础的职业,需要协作和合作,而这些在教育项目中很少见到。为了解决这些问题,我们开发并试用了模拟游戏《病房》。
一项使用问卷(n=76)和四个焦点小组的定性研究。
《病房》被证明是一种受欢迎的学习工具,在解决与临床技能实践、病房管理、护理实践知识、批判性思维、药物知识和领导力相关的学习问题方面非常有效和有趣。它还在团队合作和决策制定方面提供了有价值的学习。
《病房》是一种非常有用的模拟练习,评估效果良好,有助于促进学生护士团队合作的关键作用,并以安全、无威胁的方式弥合理论与临床实践之间的差距。