Peukert Peter, Sieslack Sonja, Barth Gottfried, Batra Anil
Universitätsklinik für Psychiatrie und Psychotherapie Tübingen, Sektion Suchtmedizin und Suchtforschung, Tübingen, Germany.
Psychiatr Prax. 2010 Jul;37(5):219-24. doi: 10.1055/s-0030-1248442. Epub 2010 Jul 1.
Excessive and addictive internet use and computer game playing is reported as an increasing problem in outpatient care. The aim of this paper is to give an overview about the current scientific discussion of the overuse and addiction of internet and computer game playing.
Pubmed was used for a systematic literature research considering original papers and review articles dealing with Internet/computer game addiction.
Recent epidemiological data from Germany suggest that 1.5-3.5 % of adolescent computer and internet users show signs of an overuse or addictive use of computer and video games. Moreover there is evidence that the disorder is associated with higher rates of depression, anxiety, as well as lower achievements e. g. at school. Although the nosological assignment still remains unclear there is some evidence from neurobiological data that the disorder can be conceptualized as behavioral addiction. As treatment strategy CBT-techniques have been proposed, but there is still a lack of controlled clinical trials concerning their efficacy.
Since the addicted persons often show little motivation for a behavioural change we consider it a promising approach to treat and train their relatives with the aim of increasing the motivation for a behavioural change of the addicted person.
据报道,过度和成瘾性地使用互联网及玩电脑游戏在门诊护理中是一个日益严重的问题。本文旨在概述当前关于互联网和电脑游戏过度使用及成瘾的科学讨论。
使用PubMed进行系统的文献研究,纳入涉及互联网/电脑游戏成瘾的原创论文和综述文章。
来自德国的最新流行病学数据表明,1.5% - 3.5%的青少年电脑和互联网用户表现出过度使用或成瘾性地使用电脑和视频游戏的迹象。此外,有证据表明该障碍与更高的抑郁、焦虑率以及更低的成绩(如在学校的成绩)相关。尽管疾病分类归属仍不明确,但神经生物学数据有一些证据表明该障碍可被概念化为行为成瘾。作为治疗策略,已提出认知行为疗法(CBT)技术,但关于其疗效仍缺乏对照临床试验。
由于成瘾者往往对行为改变缺乏动力,我们认为一种有前景的方法是治疗和培训他们的亲属,以增加成瘾者行为改变的动力。