Suppr超能文献

网络电子游戏成瘾:成瘾青少年玩家的识别。

Online video game addiction: identification of addicted adolescent gamers.

机构信息

IVO Addiction Research Institute, Rotterdam, the Netherlands.

出版信息

Addiction. 2011 Jan;106(1):205-12. doi: 10.1111/j.1360-0443.2010.03104.x. Epub 2010 Sep 15.

Abstract

AIMS

To provide empirical data-driven identification of a group of addicted online gamers.

DESIGN

Repeated cross-sectional survey study, comprising a longitudinal cohort, conducted in 2008 and 2009.

SETTING

Secondary schools in the Netherlands.

PARTICIPANTS

Two large samples of Dutch schoolchildren (aged 13-16 years).

MEASUREMENTS

Compulsive internet use scale, weekly hours of online gaming and psychosocial variables.

FINDINGS

This study confirms the existence of a small group of addicted online gamers (3%), representing about 1.5% of all children aged 13-16 years in the Netherlands. Although these gamers report addiction-like problems, relationships with decreased psychosocial health were less evident.

CONCLUSIONS

The identification of a small group of addicted online gamers supports efforts to develop and validate questionnaire scales aimed at measuring the phenomenon of online video game addiction. The findings contribute to the discussion on the inclusion of non-substance addictions in the proposed unified concept of 'Addiction and Related Disorders' for the DSM-V by providing indirect identification and validation of a group of suspected online video game addicts.

摘要

目的

提供基于实证数据的成瘾网络游戏玩家群体识别方法。

设计

2008 年和 2009 年进行的重复横断面调查研究,包括一个纵向队列。

地点

荷兰的中学。

参与者

荷兰两个较大样本的学龄儿童(年龄 13-16 岁)。

测量

强迫性互联网使用量表、每周在线游戏时间和心理社会变量。

结果

本研究证实了一小部分成瘾网络游戏玩家(3%)的存在,他们占荷兰所有 13-16 岁儿童的 1.5%左右。尽管这些玩家报告了类似成瘾的问题,但与心理健康下降的关系并不明显。

结论

一小部分成瘾网络游戏玩家的识别支持了开发和验证旨在衡量网络游戏成瘾现象的问卷量表的努力。这些发现通过对一组疑似网络游戏成瘾者的间接识别和验证,为 DSM-V 中拟议的“成瘾和相关障碍”统一概念纳入非物质成瘾提供了依据。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验