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关于京杭大运河的动画、游戏和虚拟现实。

Animations, games, and virtual reality for the Jing-Hang Grand Canal.

作者信息

Chen Wenzhi, Zhang Mingmin, Pan Zhigeng, Liu Gengdai, Shen Huaqing, Chen Shengnan, Liu Yong

机构信息

School of Computers, Zhejiang University.

出版信息

IEEE Comput Graph Appl. 2010 May-Jun;30(3):84-8. doi: 10.1109/MCG.2010.49.

Abstract

Digital heritage, an effective method to preserve and present natural and cultural heritage, is engaging many heritage preservation specialists and computer scientists. In particular, computer graphics researchers have become involved, and digital heritage has employed many CG techniques. For example, Daniel Pletinckx and his colleagues employed VR in a real museum at Ename, Belgium, and Zhigeng Pan and his colleagues applied it to construct a virtual Olympics museum. Soo-Chang Pei and his colleagues focused on restoring ancient Chinese paintings. Here, we describe how we've applied animations, computer games, and VR to China's famous Jing-Hang Grand Canal.

摘要

数字遗产作为一种保护和展示自然与文化遗产的有效方法,正吸引着众多遗产保护专家和计算机科学家。特别是计算机图形学研究人员也参与其中,数字遗产领域采用了许多计算机图形技术。例如,丹尼尔·普莱廷克斯及其同事在比利时埃纳姆的一座真实博物馆中运用了虚拟现实技术,潘志庚及其同事将其应用于构建虚拟奥运博物馆。裴素昌及其同事专注于中国古代绘画的修复。在此,我们将介绍我们是如何将动画、电脑游戏和虚拟现实技术应用于中国著名的京杭大运河的。

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