Chernbumroong Suepphong, Worragin Perasuk, Wongwan Natchaya, Intawong Kannikar, Homla Pipitton, Puritat Kitti
College of Arts, Media and Technology, Chiang Mai University, Chiang Mai, Thailand.
Faculty of Public Health Chiang Mai University, Chiang Mai, Thailand.
Heliyon. 2024 Apr 20;10(9):e30052. doi: 10.1016/j.heliyon.2024.e30052. eCollection 2024 May 15.
This study investigates the visitor experience at the '3D HimmapanVR' virtual museum, which focuses on the preservation and dissemination of cultural heritage related to Thai mythical entities, specifically the Himmapan animals. Despite their cultural significance, information about these creatures is limited and fragmented. The HimmapanVR initiative aims to mitigate this issue by establishing a virtual museum that curates and exhibits these entities via a virtual reality (VR) platform, thus enhancing their accessibility, educational value, and conservation. The project entails the digitization of artwork, the creation of 3D models of archaeological artifacts, and the utilization of digital paintings and animations to depict the three primary and fifteen subsidiary types of Himmapan creatures. The hypothesis posits that the virtual museum will influence users' Effort Expectancy (EE), Performance Expectancy (PE), and the perceived authenticity of the archaeological objects. Data collected from 30 participants indicate that the virtual museum effectively augments knowledge and engenders a sense of authenticity. However, enhancing the VR user experience remains a challenge. Conclusively, this study presents the inaugural virtual museum dedicated to Himmapan animals, which occupy an essential niche in Thai cultural heritage. To date, no existing physical or virtual museum offers an exhaustive compilation and presentation of various Himmapan creatures, a gap this project endeavors to fill.
本研究调查了“3D 希玛潘虚拟现实”虚拟博物馆的游客体验,该博物馆专注于保护和传播与泰国神话生物,特别是希玛潘动物相关的文化遗产。尽管这些生物具有文化意义,但关于它们的信息有限且零散。希玛潘虚拟现实计划旨在通过建立一个虚拟博物馆来缓解这一问题,该博物馆通过虚拟现实(VR)平台策划和展示这些生物,从而提高它们的可及性、教育价值和保护程度。该项目需要对艺术品进行数字化处理,创建考古文物的 3D 模型,并利用数字绘画和动画来描绘希玛潘生物的三种主要类型和十五种附属类型。假设认为虚拟博物馆将影响用户的期望努力(EE)、期望绩效(PE)以及考古对象的感知真实性。从 30 名参与者收集的数据表明,虚拟博物馆有效地增加了知识并产生了真实感。然而,提升 VR 用户体验仍然是一个挑战。总之,本研究展示了首个致力于希玛潘动物的虚拟博物馆,这些动物在泰国文化遗产中占据着重要的位置。迄今为止,现有的实体或虚拟博物馆都没有对各种希玛潘生物进行详尽的汇编和展示,而本项目致力于填补这一空白。