Thompson Debbe, Baranowski Tom, Buday Richard, Baranowski Janice, Thompson Victoria, Jago Russell, Griffith Melissa Juliano
USDA/ARS Children's Nutrition Research Center, Baylor College of Medicine, Houston, Texas, USA.
Simul Gaming. 2010 Aug 1;41(4):587-606. doi: 10.1177/1046878108328087.
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game design decisions. This article reports how behavioral science guided the design of a serious video game to prevent Type 2 diabetes and obesity among youth, two health problems increasing in prevalence. It demonstrates how video game designers and behavioral scientists can combine their unique talents to create a highly focused serious video game that entertains while promoting behavior change.
用于健康的严肃游戏旨在娱乐玩家,同时尝试改变他们健康行为的某些方面。行为是一个受多种因素影响的复杂过程,这常常使其难以改变。行为科学深入探讨了影响特定行为的因素,这些因素可用于指导关键的游戏设计决策。本文报告了行为科学如何指导一款严肃游戏的设计,以预防青少年中的2型糖尿病和肥胖症,这两种健康问题的患病率正在上升。它展示了电子游戏设计师和行为科学家如何能够结合他们独特的才能,创造出一款高度聚焦的严肃游戏,既能娱乐又能促进行为改变。