Lopez Daniel A, Foxe John J, van Wijngaarden Edwin, Thompson Wesley K, Freedman Edward G
1The Frederick J. and Marion A. Schindler Cognitive Neurophysiology Laboratory, The Ernest J. Del Monte Institute for Neuroscience, Department of Neuroscience, University of Rochester School of Medicine and Dentistry, Rochester, NY 14642, USA.
2Division of Epidemiology, Department of Public Health Sciences, University of Rochester Medical Center, Rochester, NY 14642, USA.
J Behav Addict. 2024 Dec 9;13(4):1051-1063. doi: 10.1556/2006.2024.00068. Print 2024 Dec 30.
Video games are a common form of entertainment in adolescents, which may result in gaming habits characterized by impairment to reward-related decision-making. The aim of the current study was to investigate the relationship between reward processing and symptoms of gaming addiction in adolescents.
Data from three consecutive follow-up years (years 2, 3 and 4) of the Adolescent Brain Cognitive Development (ABCD) Study were analyzed (n = 6,143, total observations = 12,745, mean age at year-2 = 12 years). Participants completed the Video Game Addiction Questionnaire (VGAQ) at each visit. Discrete stages of reward processing were measured at the year-2 visit using the Monetary Incentive Delay task while the participant completed a functional magnetic resonance imaging (fMRI) scan. Bayesian hierarchical linear models were employed to examine the longitudinal association between reward processing in regions of interest at year-2 and VGAQ scores over time.
Lower activation in the bilateral caudate during the anticipation of a large reward (β = -0.87, 95% CI: -1.68, -0.07) was associated with greater VGAQ scores over time. This implies that for each one-unit increase in brain activity in the caudate, there was an associated 0.87-point decrease in symptoms of gaming addiction as measured by the VGAQ. No association was found between reward feedback and VGAQ scores.
The findings suggest that abnormal reward processing in the caudate nucleus is associated with symptoms of gaming addiction in adolescents. These results provide a clearer understanding of the brain mechanisms involved in gaming addiction, which could inform future preventive and therapeutic strategies.
电子游戏是青少年常见的娱乐形式,这可能导致以奖赏相关决策受损为特征的游戏习惯。本研究的目的是调查青少年奖赏处理与游戏成瘾症状之间的关系。
分析了青少年大脑认知发展(ABCD)研究连续三年(第2、3和4年)的数据(n = 6143,总观察次数 = 12745,第2年的平均年龄 = 12岁)。参与者每次就诊时都完成了电子游戏成瘾问卷(VGAQ)。在第2年就诊时,使用金钱激励延迟任务测量奖赏处理的离散阶段,同时参与者完成功能磁共振成像(fMRI)扫描。采用贝叶斯分层线性模型来检验第2年感兴趣区域的奖赏处理与VGAQ分数随时间的纵向关联。
在预期获得大额奖赏时,双侧尾状核的激活较低(β = -0.87,95%置信区间:-1.68,-0.07),这与随时间推移更高的VGAQ分数相关。这意味着,尾状核的大脑活动每增加一个单位,通过VGAQ测量的游戏成瘾症状就会相应降低0.87分。未发现奖赏反馈与VGAQ分数之间存在关联。
研究结果表明,尾状核中异常的奖赏处理与青少年游戏成瘾症状相关。这些结果为游戏成瘾所涉及的大脑机制提供了更清晰的理解,可为未来的预防和治疗策略提供参考。