Department of Electronic Engineering, City University of Hong Kong, Kowloon Tong, Hong Kong.
IEEE Trans Vis Comput Graph. 2011 Jan;17(1):51-63. doi: 10.1109/TVCG.2009.205.
Cube mapping is widely used in many graphics applications due to the availability of hardware support. However, it does not sample the spherical surface evenly. Recently, a uniform spherical mapping, isocube mapping, was proposed. It exploits the six-face structure used in cube mapping and samples the spherical surface evenly. Unfortunately, some texels in isocube mapping are not rectilinear. This nonrectilinear property may degrade the filtering quality. This paper proposes a novel spherical mapping, namely unicube mapping. It has the advantages of cube mapping (exploitation of hardware and rectilinear structure) and isocube mapping (evenly sampling pattern). In the implementation, unicube mapping uses a simple function to modify the lookup vector before the conventional cube map lookup process. Hence, unicube mapping fully exploits the cube map hardware for real-time filtering and lookup. More importantly, its rectilinear partition structure allows a direct and real-time acquisition of the texture environment. This property facilitates dynamic environment mapping in a real time manner.
由于硬件支持的可用性,立方体映射在许多图形应用程序中被广泛使用。然而,它并没有均匀地对球面进行采样。最近,提出了一种均匀的球形映射,即等角立方映射。它利用了立方体映射中使用的六面体结构,并均匀地对球面进行采样。不幸的是,等角立方映射中的一些纹素不是直线的。这种非直线特性可能会降低滤波质量。本文提出了一种新的球形映射,即单立方映射。它具有立方体映射(硬件和直线结构的利用)和等角立方映射(均匀采样模式)的优点。在实现中,单立方映射在传统的立方图查找过程之前使用一个简单的函数来修改查找向量。因此,单立方映射充分利用了立方图硬件进行实时滤波和查找。更重要的是,它的直线分区结构允许直接实时获取纹理环境。这种特性便于以实时方式进行动态环境映射。