Groupe d'Imagerie Neurofonctionnelle du Developpement-GINDEV, UMR 6232 (CI-NAPS), CNRS & CEA, Universities of Paris Descartes and Caen, France.
Child Neuropsychol. 2011;17(4):400-11. doi: 10.1080/09297049.2010.547463.
This study aims to clarify the developmental changes in real-life decision making when strategy is adjusted using both positive and negative feedback, that is, whether strategic adjustment evolves with age. A total of 84 participants divided into three age groups (children, adolescents, and adults) performed the standard version of the Iowa Gambling Task (IGT). Children and adolescents showed a strong bias in favor of disadvantageous choices whereas adults learned to decide advantageously during the course of the task. Interestingly, the results clearly demonstrate that children did not switch differently following gains and losses whereas adolescents and adults switched more often after a loss than after a gain, corresponding to the "loss-shift" and the "win-stay" strategies, respectively. The results also revealed that adults switched less often after losses compared to children and adolescents and, thus, used the loss-stay strategy more often than the 2 youngest groups. These new findings suggest that successful completion of the IGT by adults requires fine feedback monitoring and more frequent use of the win-stay and loss-stay strategic adjustments.
本研究旨在阐明在使用正、负反馈调整策略时,现实生活中决策的发展变化,即策略调整是否随年龄增长而演变。共有 84 名参与者分为三个年龄组(儿童、青少年和成年人)进行了标准版的爱荷华赌博任务(IGT)。儿童和青少年表现出强烈的偏向不利选择的倾向,而成年人在任务过程中学会了有利地决策。有趣的是,结果清楚地表明,儿童在获得和失去后并没有不同地转换,而青少年和成年人在失去后比获得后更频繁地转换,分别对应于“损失转移”和“赢留”策略。结果还表明,与儿童和青少年相比,成年人在失去后转换的频率较低,因此,与 2 个年轻组相比,他们更频繁地使用损失留策略。这些新发现表明,成年人成功完成 IGT 需要精细的反馈监测以及更频繁地使用赢留和损失留策略调整。