Department of Psychology, Julius-Maximilians-University Würzburg, Germany.
J Exp Psychol Appl. 2011 Jun;17(2):110-27. doi: 10.1037/a0023756.
In many competitive sports, players try to deceive their opponents about their behavioral intentions by using specific body movements or postures called fakes. For example, fakes are performed in basketball when a player gazes in one direction but passes or shoots the ball in another direction to avert efficient defense actions. The present study aimed to identify the cognitive processes that underlie the effects of fakes. The paradigmatic situation studied was the head fake in basketball. Observers (basketball novices) had to decide as quickly as possible whether a basketball player would pass a ball to the left or to the right. The player's head and gaze were oriented in the direction of an intended pass or in the opposite direction (i.e., a head fake). Responding was delayed for incongruent compared to congruent directions of the player's gaze and the pass. This head fake effect was independent of response speed, the presence of a fake in the immediately preceding trial, and practice with the task. Five further experiments using additive-factors logic and locus-of-slack logic revealed a perceptual rather than motor-related origin of this effect: Turning the head in a direction opposite the pass direction appears to hamper the perceptual encoding of pass direction, although it does not induce a tendency to move in the direction of the head's orientation. The implications of these results for research on deception in sports and their relevance for sports practice are discussed.
在许多竞技运动中,运动员会通过特定的身体动作或姿势(称为假动作)来欺骗对手,以暴露自己的行为意图。例如,在篮球比赛中,球员会凝视一个方向,然后将球传或投向另一个方向,以避免有效的防守动作,这就是假动作的应用。本研究旨在确定假动作的认知过程。研究的典型情况是篮球中的头部假动作。观察者(篮球新手)必须尽快决定球员是将球向左传还是向右传。球员的头部和目光会朝着传球的方向或相反的方向(即头部假动作)倾斜。与球员的目光和传球方向一致的情况相比,不一致的情况会导致反应延迟。与反应速度、前一个试验中假动作的出现以及对任务的练习无关。使用加性因素逻辑和松弛点逻辑的另外五个实验表明,这种头部假动作效应源于感知而非运动:头部朝传球方向的相反方向转动似乎会阻碍对传球方向的感知编码,尽管它不会引起朝着头部方向移动的趋势。这些结果对运动中的欺骗研究及其对运动实践的相关性进行了讨论。