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虚拟现实与疼痛管理:当前趋势与未来方向。

Virtual reality and pain management: current trends and future directions.

作者信息

Li Angela, Montaño Zorash, Chen Vincent J, Gold Jeffrey I

机构信息

Children's Hospital Los Angeles, Departments of Anesthesiology Critical Care Medicine & Radiology, 4650 West Sunset Boulevard, MS#12, Los Angeles, CA 90027, USA.

出版信息

Pain Manag. 2011 Mar;1(2):147-157. doi: 10.2217/pmt.10.15.

DOI:10.2217/pmt.10.15
PMID:21779307
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3138477/
Abstract

Virtual reality (VR) has been used to manage pain and distress associated with a wide variety of known painful medical procedures. In clinical settings and experimental studies, participants immersed in VR experience reduced levels of pain, general distress/unpleasantness and report a desire to use VR again during painful medical procedures. Investigators hypothesize that VR acts as a nonpharmacologic form of analgesia by exerting an array of emotional affective, emotion-based cognitive and attentional processes on the body's intricate pain modulation system. While the exact neurobiological mechanisms behind VR's action remain unclear, investigations are currently underway to examine the complex interplay of cortical activity associated with immersive VR. Recently, new applications, including VR, have been developed to augment evidenced-based interventions, such as hypnosis and biofeedback, for the treatment of chronic pain. This article provides a comprehensive review of the literature, exploring clinical and experimental applications of VR for acute and chronic pain management, focusing specifically on current trends and recent developments. In addition, we propose mechanistic theories highlighting VR distraction and neurobiological explanations, and conclude with new directions in VR research, implications and clinical significance.

摘要

虚拟现实(VR)已被用于应对与各种已知的痛苦医疗程序相关的疼痛和痛苦。在临床环境和实验研究中,沉浸在VR中的参与者疼痛程度降低,总体痛苦/不适感减轻,并表示希望在痛苦的医疗程序中再次使用VR。研究人员推测,VR通过对身体复杂的疼痛调节系统施加一系列基于情感、基于情绪的认知和注意力过程,起到非药物镇痛的作用。虽然VR作用背后的确切神经生物学机制尚不清楚,但目前正在进行研究,以检查与沉浸式VR相关的皮层活动的复杂相互作用。最近,包括VR在内的新应用已被开发出来,以增强基于证据的干预措施,如催眠和生物反馈,用于治疗慢性疼痛。本文对文献进行了全面综述,探讨了VR在急性和慢性疼痛管理中的临床和实验应用,特别关注当前趋势和最新进展。此外,我们提出了强调VR分心和神经生物学解释的机制理论,并以VR研究的新方向、意义和临床重要性作为结论。

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本文引用的文献

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Effect of virtual reality on time perception in patients receiving chemotherapy.虚拟现实对化疗患者时间感知的影响。
Support Care Cancer. 2011 Apr;19(4):555-64. doi: 10.1007/s00520-010-0852-7. Epub 2010 Mar 26.
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Nonimmersive virtual reality mirror visual feedback therapy and its application for the treatment of complex regional pain syndrome: an open-label pilot study.非沉浸式虚拟现实镜像视觉反馈疗法及其在复杂区域性疼痛综合征治疗中的应用:一项开放性先导研究。
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Neck pain assessment in a virtual environment.
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VR READY: a protocol for a non-randomised, single-arm, mixed methods, feasibility trial of a coproduced itual ality intervention to i recover in people recently admitted to intensive care.VR就绪:一项针对共同制定的精神性干预措施在近期入住重症监护病房患者中进行恢复干预的非随机、单臂、混合方法可行性试验的方案。 (注:原文中“itual ality”可能有误,推测正确表述可能是“spiritualality”之类,按此理解翻译)
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Simulation Through Virtual Reality for the Management of Anxiety and Neuropathic Pain: Protocol for a Randomized Clinical Study.通过虚拟现实进行焦虑和神经性疼痛管理的模拟:一项随机临床试验方案
JMIR Res Protoc. 2025 Aug 6;14:e64781. doi: 10.2196/64781.
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Exploring the Impact of Physical Therapy on Patient Outcomes Across the Cancer Care Continuum: A Narrative Review.探索物理治疗对癌症护理全程患者结局的影响:一项叙述性综述
Cureus. 2025 Jul 1;17(7):e87144. doi: 10.7759/cureus.87144. eCollection 2025 Jul.
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Dropout Rate of Participants with Cancer in Randomized Clinical Trials That Use Virtual Reality to Manage Pain-A Systematic Review with Meta-Analysis and Meta-Regression.使用虚拟现实管理疼痛的随机临床试验中癌症参与者的脱落率——一项荟萃分析和元回归的系统评价
Healthcare (Basel). 2025 Jul 16;13(14):1708. doi: 10.3390/healthcare13141708.
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Experience, Perceived Knowledge and Perspectives of Physiotherapists Towards the Use of Virtual Reality-Based Interventions in the Musculoskeletal Setting: A Cross-Sectional Survey.物理治疗师在肌肉骨骼疾病治疗中对基于虚拟现实的干预措施的经验、认知及看法:一项横断面调查
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Clin J Pain. 2009 Nov-Dec;25(9):815-26. doi: 10.1097/AJP.0b013e3181aaa909.
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VR PTSD exposure therapy results with active duty OIF/OEF combatants.针对伊拉克自由行动/持久自由行动现役参战人员的虚拟现实创伤后应激障碍暴露疗法的结果。
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