Unité des Troubles du Sommeil, Hôpital Gui-de-Chauliac Montpellier, France.
Psychiatry Res. 2011 Dec 30;190(2-3):322-6. doi: 10.1016/j.psychres.2011.06.013. Epub 2011 Jul 23.
We investigated the links among decision-making assessed by the Iowa Gambling Task (IGT) and the Game of Dice Task (GDT), and the four facets of impulsivity (urgency, lack of premeditation, lack of perseverance, and sensation seeking, UPPS) proposed by Whiteside and Lynam (2001) in a sample of 107 healthy volunteers. Hierarchical regressions controlling for age and gender indicated that sensation seeking and urgency were linked to disadvantageous decisions on the GDT while no association was found between IGT performance and the UPPS. Sensation seeking and urgency facets of impulsivity are related in healthy individuals, to decision-making processes where potential consequences of different options and their subsequent probabilities rely on explicit information. In healthy controls, there is little overlap between decision-making influenced by both implicit and explicit information and impulsivity as measured by the UPPS. These findings add evidence to the notion that self-reported trait impulsivity is associated with the decision making process. Decisions made under risk seemed to be differentially associated with specific facets of impulsivity.
我们在 107 名健康志愿者的样本中研究了由爱荷华赌博任务(IGT)和骰子游戏任务(GDT)评估的决策之间的联系,以及 Whiteside 和 Lynam(2001)提出的冲动的四个方面(迫切感、缺乏预谋、缺乏毅力和寻求刺激,UPPS)。在控制年龄和性别后进行的分层回归表明,寻求刺激和迫切感与 GDT 上的不利决策有关,而 IGT 表现与 UPPS 之间没有关联。在健康个体中,冲动的寻求刺激和迫切感方面与需要依靠明确信息来评估不同选项的潜在后果及其后续概率的决策过程相关。在健康对照中,受内隐和外显信息影响的决策与 UPPS 衡量的冲动性之间几乎没有重叠。这些发现为自我报告的特质冲动与决策过程相关的观点提供了证据。在风险下做出的决策似乎与冲动的特定方面存在差异。