Suppr超能文献

暴力和非暴力视频游戏对高、低特质愤怒个体的身体攻击有不同影响。

Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger.

机构信息

Department of Psychological Sciences, University of Missouri, USA.

出版信息

Aggress Behav. 2011 Nov-Dec;37(6):539-46. doi: 10.1002/ab.20411. Epub 2011 Sep 8.

Abstract

Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video game content differentially influences aggression as a function of individual differences in trait anger. Participants were randomly assigned to play a violent or nonviolent video game before completing a task in which they could behave aggressively. Results showed that participants high in trait anger were the most aggressive, but only if they first played a VVG. This relationship held while statistically controlling for dimensions other than violent content on which game conditions differed (e.g. frustration, arousal). Implications of these findings for models explaining the effects of video games on behavior are discussed.

摘要

尽管大量实验表明,接触暴力视频游戏(VVG)会导致攻击性增加,但很少有研究调查这种影响在多大程度上因理论相关的个体差异因素而有所不同。本研究调查了特质愤怒个体差异是否会影响视频游戏内容对攻击性的影响。参与者被随机分配玩暴力或非暴力视频游戏,然后完成一项可以表现出攻击性的任务。结果表明,特质愤怒程度高的参与者最具攻击性,但前提是他们先玩了 VVG。这种关系在统计上控制了游戏条件不同的其他维度(例如挫折感、兴奋感)之外的暴力内容的情况下仍然成立。这些发现对于解释视频游戏对行为影响的模型具有启示意义。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验