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准正当杀人:亲社会情境对暴力视频游戏、攻击性、亲社会和敌对认知之间关系的影响。

Virtually justifiable homicide: the effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition.

机构信息

Auburn University, Department of Psychology, 226 Thach, Auburn University, AL 36849‐5214, USA.

出版信息

Aggress Behav. 2013 Sep-Oct;39(5):346-54. doi: 10.1002/ab.21487. Epub 2013 May 6.

DOI:10.1002/ab.21487
PMID:23650097
Abstract

Previous work has shown that playing violent video games can stimulate aggression toward others. The current research has identified a potential exception. Participants who played a violent game in which the violence had an explicitly prosocial motive (i.e., protecting a friend and furthering his nonviolent goals) were found to show lower short-term aggression (Study 1) and show higher levels of prosocial cognition (Study 2) than individuals who played a violent game in which the violence was motivated by more morally ambiguous motives. Thus, violent video games that are framed in an explicitly prosocial context may evoke more prosocial sentiments and thereby mitigate some of the short-term effects on aggression observed in previous research. While these findings are promising regarding the potential aggression-reducing effects of prosocial context, caution is still warranted as a small effect size difference (d = .2-.3), although nonsignificant, was still observed between those who played the explicitly prosocial violent game and those who played a nonviolent game; indicating that aggressive behavior was not completely eliminated by the inclusion of a prosocial context for the violence.

摘要

先前的研究表明,玩暴力视频游戏会刺激对他人的攻击行为。目前的研究已经确定了一个潜在的例外情况。与玩暴力游戏时动机较为模糊的人相比,参与者在玩暴力游戏时,如果游戏中的暴力行为具有明确的亲社会动机(即保护朋友并推进他的非暴力目标),则会表现出较低的短期攻击性(研究 1),并且表现出更高水平的亲社会认知(研究 2)。因此,在明确的亲社会背景下构建的暴力视频游戏可能会引发更多的亲社会情绪,从而减轻之前研究中观察到的一些短期攻击效应。虽然这些发现对于亲社会环境减少攻击的潜在效果具有积极意义,但仍需谨慎,因为在玩明确亲社会暴力游戏的人与玩非暴力游戏的人之间,虽然差异较小(d=0.2-0.3),但仍观察到差异不显著;这表明,暴力行为的亲社会背景并不能完全消除攻击行为。

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