• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

互动视频游戏在重症监护病房进行物理康复的可行性和观察到的安全性:病例系列。

Feasibility and observed safety of interactive video games for physical rehabilitation in the intensive care unit: a case series.

机构信息

Department of Physical Medicine and Rehabilitation, Critical Care Physical Medicine and Rehabilitation Program, Johns Hopkins University, Baltimore, MD 21287, USA.

出版信息

J Crit Care. 2012 Apr;27(2):219.e1-6. doi: 10.1016/j.jcrc.2011.08.017. Epub 2011 Sep 25.

DOI:10.1016/j.jcrc.2011.08.017
PMID:21944880
Abstract

BACKGROUND

Early rehabilitation in the intensive care unit (ICU) improves patients' physical function. Despite reports of using commercially available interactive video game systems for rehabilitation, there are few data evaluating feasibility and safety as part of routine in-patient rehabilitation, particularly in the ICU.

METHODS

We conducted an observational study from September 1, 2009, to August 31, 2010, of adults admitted to a 16-bed medical ICU receiving video games as part of routine physical therapy (PT), evaluating use and indications and occurrence of 14 prospectively monitored safety events.

RESULTS

Of 410 patients receiving PT in the medical ICU, 22 (5% of all patients; male, 64%; median age, 52 years) had 42 PT treatments with video games (median [interquartile range] per patient, 1.0 [1.0-2.0]). Main indications for video game therapy included balance (52%) and endurance (45%), and the most common activities included boxing (38%), bowling (24%), and balance board (21%). Of 42 treatments, 69% occurred while standing and 45% while mechanically ventilated. During 35 hours of PT treatment, 0 safety events occurred (95% upper confidence limit for safety event rate, 8.4%).

CONCLUSIONS

Novel use of interactive video games as part of routine PT in critically ill patients is feasible and appears safe in our case series. Video game therapy may complement existing rehabilitation techniques for ICU patients.

摘要

背景

重症加强护理病房(ICU)中的早期康复可改善患者的身体机能。尽管有报道称可使用市售的互动视频游戏系统进行康复治疗,但很少有数据评估其作为常规住院康复治疗的一部分的可行性和安全性,尤其是在 ICU 中。

方法

我们开展了一项观察性研究,于 2009 年 9 月 1 日至 2010 年 8 月 31 日期间,对入住 16 张病床的成人综合 ICU 并接受视频游戏作为常规物理治疗(PT)一部分的患者进行了研究,评估了使用情况和适应证以及 14 项前瞻性监测的安全性事件的发生情况。

结果

在 ICU 接受 PT 的 410 例患者中,有 22 例(占所有患者的 5%;男性占 64%;中位年龄为 52 岁)进行了 42 次视频游戏治疗(每位患者的中位数[四分位间距]为 1.0[1.0-2.0])。视频游戏治疗的主要适应证包括平衡(52%)和耐力(45%),最常见的活动包括拳击(38%)、保龄球(24%)和平衡板(21%)。在 42 次治疗中,69%在站立时进行,45%在机械通气时进行。在 35 小时的 PT 治疗中,未发生任何安全性事件(95%置信区间上限的安全性事件发生率为 8.4%)。

结论

在危重患者中,将互动视频游戏作为常规 PT 的一部分进行新的应用是可行的,并且在我们的病例系列中似乎是安全的。视频游戏疗法可能是 ICU 患者现有康复技术的补充。

相似文献

1
Feasibility and observed safety of interactive video games for physical rehabilitation in the intensive care unit: a case series.互动视频游戏在重症监护病房进行物理康复的可行性和观察到的安全性:病例系列。
J Crit Care. 2012 Apr;27(2):219.e1-6. doi: 10.1016/j.jcrc.2011.08.017. Epub 2011 Sep 25.
2
Safety and feasibility of femoral catheters during physical rehabilitation in the intensive care unit.股静脉置管在重症加强护理病房物理康复中的安全性和可行性。
J Crit Care. 2013 Aug;28(4):535.e9-15. doi: 10.1016/j.jcrc.2013.01.006. Epub 2013 Mar 15.
3
The feasibility of early physical activity in intensive care unit patients: a prospective observational one-center study.重症监护病房患者早期身体活动的可行性:一项前瞻性观察性单中心研究。
Respir Care. 2010 Apr;55(4):400-7.
4
Feasibility and safety of in-bed cycling for physical rehabilitation in the intensive care unit.重症监护病房内进行床上骑行康复训练的可行性与安全性。
J Crit Care. 2015 Dec;30(6):1419.e1-5. doi: 10.1016/j.jcrc.2015.07.025. Epub 2015 Jul 29.
5
Use of an interactive video gaming program compared with conventional physiotherapy for hospitalised older adults: a feasibility trial.使用互动视频游戏程序与传统物理疗法相比用于住院老年患者:一项可行性试验。
Disabil Rehabil. 2012;34(21):1802-8. doi: 10.3109/09638288.2012.662570. Epub 2012 Mar 12.
6
Video games and rehabilitation: using design principles to enhance engagement in physical therapy.电子游戏与康复:运用设计原理提升物理治疗中的参与度。
J Neurol Phys Ther. 2013 Dec;37(4):166-75. doi: 10.1097/NPT.0000000000000017.
7
Activity and energy expenditure in older people playing active video games.老年人玩动作视频游戏时的活动量和能量消耗。
Arch Phys Med Rehabil. 2012 Dec;93(12):2281-6. doi: 10.1016/j.apmr.2012.03.034. Epub 2012 Apr 17.
8
Physical rehabilitation of patients in the intensive care unit requiring extracorporeal membrane oxygenation: a small case series.体外膜肺氧合治疗的重症监护病房患者的物理康复:小病例系列。
Phys Ther. 2013 Feb;93(2):248-55. doi: 10.2522/ptj.20120336. Epub 2012 Oct 25.
9
Rehabilitation therapy and outcomes in acute respiratory failure: an observational pilot project.急性呼吸衰竭的康复治疗和结果:一项观察性试点研究。
J Crit Care. 2010 Jun;25(2):254-62. doi: 10.1016/j.jcrc.2009.10.010. Epub 2009 Nov 26.
10
Development of a physical function outcome measure (PFIT) and a pilot exercise training protocol for use in intensive care.开发一种用于重症监护的身体功能结局测量方法(PFIT)和一项试点运动训练方案。
Crit Care Resusc. 2009 Jun;11(2):110-5.

引用本文的文献

1
Effectiveness of virtual reality assisted active limb movement exercises for patients in the respiratory intensive care unit: a randomized pilot study.虚拟现实辅助主动肢体运动锻炼对呼吸重症监护病房患者的有效性:一项随机试点研究。
J Rehabil Med. 2025 Jun 3;57:jrm28399. doi: 10.2340/jrm.v57.28399.
2
Kangaroo Stimulation Game in Tracheostomized Intensive Care-Related Dysphagia: Interventional Feasibility Study.气管切开重症监护相关吞咽困难的袋鼠式刺激游戏:介入可行性研究
JMIR Serious Games. 2025 Mar 5;13:e60685. doi: 10.2196/60685.
3
Immersive Virtual Reality Use in Medical Intensive Care: Mixed Methods Feasibility Study.
沉浸式虚拟现实技术在医学重症监护中的应用:混合方法可行性研究。
JMIR Serious Games. 2024 Aug 9;12:e62842. doi: 10.2196/62842.
4
Rehabilitation through virtual reality: physical activity of patients admitted to the intensive care unit.通过虚拟现实进行康复治疗:重症监护病房患者的身体活动
Rev Bras Ter Intensiva. 2019 Oct-Dec;31(4):456-463. doi: 10.5935/0103-507X.20190078.
5
In-Bed Mobilization in Critically Ill Children: A Safety and Feasibility Trial.危重症儿童的床上活动:一项安全性与可行性试验
J Pediatr Intensive Care. 2015 Dec;4(4):225-234. doi: 10.1055/s-0035-1563545. Epub 2015 Sep 3.
6
Effects of Exergaming in Cancer Related Fatigue in the Quality of Life and Electromyography of the Middle Deltoid of People with Cancer in Treatment: A Controlled Trial.运动游戏对癌症治疗期患者生活质量、癌症相关疲劳及三角肌中部肌电图的影响:一项对照试验
Asian Pac J Cancer Prev. 2018 Sep 26;19(9):2591-2597. doi: 10.22034/APJCP.2018.19.9.2591.
7
The use of Xbox Kinect™ in a Paediatric Burns Unit.Xbox Kinect™在儿科烧伤病房的应用。
S Afr J Physiother. 2018 Apr 9;74(1):429. doi: 10.4102/sajp.v74i1.429. eCollection 2018.
8
[PROtocol-based MObilizaTION on intensive care units : Design of a cluster randomized pilot study].[基于方案的重症监护病房动员:一项整群随机试验性研究的设计]
Med Klin Intensivmed Notfmed. 2018 Oct;113(7):581-592. doi: 10.1007/s00063-017-0358-x.
9
Physical rehabilitation for lung transplant candidates and recipients: An evidence-informed clinical approach.肺移植候选者和受者的物理康复:一种基于证据的临床方法。
World J Transplant. 2016 Sep 24;6(3):517-31. doi: 10.5500/wjt.v6.i3.517.
10
Early Mobilization and Rehabilitation of Patients Who Are Critically Ill.危重症患者的早期活动与康复
Chest. 2016 Sep;150(3):722-31. doi: 10.1016/j.chest.2016.03.003. Epub 2016 Mar 18.