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沉浸式虚拟现实技术在医学重症监护中的应用:混合方法可行性研究。

Immersive Virtual Reality Use in Medical Intensive Care: Mixed Methods Feasibility Study.

作者信息

Locke Brian W, Tsai Te-Yi, Reategui-Rivera C Mahony, Gabriel Aileen S, Smiley Aref, Finkelstein Joseph

机构信息

Division of Respiratory, Critical Care, and Occupational Pulmonary Medicine, Department of Internal Medicine, University of Utah, Salt Lake City, UT, United States.

Department of Pulmonary and Critical Care, Intermountain Medical Center, Murray, UT, United States.

出版信息

JMIR Serious Games. 2024 Aug 9;12:e62842. doi: 10.2196/62842.

Abstract

BACKGROUND

Immersive virtual reality (VR) is a promising therapy to improve the experience of patients with critical illness and may help avoid postdischarge functional impairments. However, the determinants of interest and usability may vary locally and reports of uptake in the literature are variable.

OBJECTIVE

The aim of this mixed methods feasibility study was to assess the acceptability and potential utility of immersive VR in critically ill patients at a single institution.

METHODS

Adults without delirium who were admitted to 1 of 2 intensive care units were offered the opportunity to participate in 5-15 minutes of immersive VR delivered by a VR headset. Patient vital signs, heart rate variability, mood, and pain were assessed before and after the VR experience. Pre-post comparisons were performed using paired 2-sided t tests. A semistructured interview was administered after the VR experience. Patient descriptions of the experience, issues, and potential uses were summarized with thematic analysis.

RESULTS

Of the 35 patients offered the chance to participate, 20 (57%) agreed to partake in the immersive VR experience, with no difference in participation rate by age. Improvements were observed in overall mood (mean difference 1.8 points, 95% CI 0.6-3.0; P=.002), anxiety (difference of 1.7 points, 95% CI 0.8-2.7; P=.001), and pain (difference of 1.3 points, 95% CI 0.5-2.1; P=.003) assessed on 1-10 scales. The heart rate changed by a mean of -1.1 (95% CI -0.3 to -1.9; P=.008) beats per minute (bpm) from a baseline of 86.1 (SD 11.8) bpm and heart rate variability, assessed by the stress index (SI), changed by a mean of -5.0 (95% CI -1.5 to -8.5; P=.004) seconds from a baseline SI of 40.0 (SD 23) seconds. Patients commented on the potential for the therapy to address pain, lessen anxiety, and facilitate calmness. Technical challenges were minimal and there were no adverse effects observed.

CONCLUSIONS

Patient acceptance of immersive VR was high in a mostly medical intensive care population with little prior VR experience. Patients commented on the potential of immersive VR to ameliorate cognitive and emotional symptoms. Investigators can consider integrating minimally modified commercial VR headsets into the existing intensive care unit workflow to further assess VR's efficacy for a variety of endpoints.

摘要

背景

沉浸式虚拟现实(VR)是一种很有前景的治疗方法,可改善危重病患者的体验,并可能有助于避免出院后功能障碍。然而,兴趣和可用性的决定因素可能因地区而异,文献中关于其应用情况的报道也各不相同。

目的

这项混合方法可行性研究的目的是评估沉浸式VR在单一机构危重病患者中的可接受性和潜在效用。

方法

入住两个重症监护病房之一的无谵妄成年患者有机会参与5至15分钟的由VR头戴设备提供的沉浸式VR体验。在VR体验前后评估患者的生命体征、心率变异性、情绪和疼痛。使用配对双侧t检验进行前后比较。在VR体验后进行半结构化访谈。通过主题分析总结患者对体验、问题和潜在用途的描述。

结果

在35名获得参与机会的患者中,20名(57%)同意参与沉浸式VR体验,参与率在各年龄组中无差异。在1至10分的量表上评估发现,整体情绪(平均差异1.8分,95%置信区间0.6 - 3.0;P = 0.002)、焦虑(差异1.7分,95%置信区间0.8 - 2.7;P = 0.001)和疼痛(差异1.3分,95%置信区间0.5 - 2.1;P = 0.003)均有改善。心率从基线的86.1(标准差11.8)次/分钟平均变化为 - 1.1(95%置信区间 - 0.3至 - 1.9;P = 0.008)次/分钟,通过应激指数(SI)评估的心率变异性从基线SI的40.0(标准差23)秒平均变化为 - 5.0(95%置信区间 - 1.5至 - 8.5;P = 0.004)秒。患者对该疗法缓解疼痛、减轻焦虑和促进平静的潜力发表了评论。技术挑战极小,未观察到不良反应。

结论

在大多为医疗重症监护人群且此前几乎没有VR体验的情况下,患者对沉浸式VR的接受度很高。患者对沉浸式VR改善认知和情绪症状的潜力发表了评论。研究人员可以考虑将经过最小程度修改的商用VR头戴设备整合到现有的重症监护病房工作流程中,以进一步评估VR对各种终点指标的疗效。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e30d/11344185/0fe6ac4ec818/games_v12i1e62842_fig1.jpg

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