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狼群(犬狼疮)的狩猎策略源自计算模拟中的简单规则。

Wolf-pack (Canis lupus) hunting strategies emerge from simple rules in computational simulations.

作者信息

Muro C, Escobedo R, Spector L, Coppinger R P

机构信息

Asociación de Perros de Asistencia AEPA-Euskadi, Vizcaya, Spain.

出版信息

Behav Processes. 2011 Nov;88(3):192-7. doi: 10.1016/j.beproc.2011.09.006. Epub 2011 Sep 28.

Abstract

We have produced computational simulations of multi-agent systems in which wolf agents chase prey agents. We show that two simple decentralized rules controlling the movement of each wolf are enough to reproduce the main features of the wolf-pack hunting behavior: tracking the prey, carrying out the pursuit, and encircling the prey until it stops moving. The rules are (1) move towards the prey until a minimum safe distance to the prey is reached, and (2) when close enough to the prey, move away from the other wolves that are close to the safe distance to the prey. The hunting agents are autonomous, interchangeable and indistinguishable; the only information each agent needs is the position of the other agents. Our results suggest that wolf-pack hunting is an emergent collective behavior which does not necessarily rely on the presence of effective communication between the individuals participating in the hunt, and that no hierarchy is needed in the group to achieve the task properly.

摘要

我们已经对多智能体系统进行了计算机模拟,其中狼智能体追逐猎物智能体。我们表明,控制每只狼运动的两个简单分散规则足以重现狼群狩猎行为的主要特征:追踪猎物、进行追捕以及包围猎物直至其停止移动。规则如下:(1)朝着猎物移动,直到与猎物达到最小安全距离;(2)当与猎物足够接近时,远离那些与猎物处于安全距离的其他狼。狩猎智能体是自主的、可互换的且难以区分的;每个智能体所需的唯一信息是其他智能体的位置。我们的结果表明,狼群狩猎是一种涌现的集体行为,不一定依赖于参与狩猎的个体之间有效通信的存在,并且在群体中不需要等级制度就能正确完成任务。

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