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一款促进活动的电子游戏与静态电子游戏及看电视相比的能量消耗。

The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching.

作者信息

Mitre Naim, Foster Randal C, Lanningham-Foster Lorraine, Levine James A

机构信息

Division of Pediatric Endocrinology and Metabolism, Mayo Clinic College of Medicine, Rochester, MN, USA.

出版信息

J Pediatr Endocrinol Metab. 2011;24(9-10):689-95. doi: 10.1515/jpem.2011.013.

Abstract

BACKGROUND

In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children.

METHODS

Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console.

RESULTS

Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console.

CONCLUSION

Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living.

摘要

背景

在本研究中,我们调查了看电视以及使用促进活动的电子游戏对肥胖和瘦儿童能量消耗的影响。

方法

在参与者看电视、在传统久坐型电子游戏机上玩电子游戏以及在促进活动的电子游戏机上玩同一电子游戏时,测量其能量消耗和身体活动情况。

结果

当儿童在促进活动的游戏机上玩电子游戏时,能量消耗显著高于看电视和在久坐型电子游戏机上玩电子游戏。通过加速度计检测运动情况时,儿童在任天堂Wii游戏机上玩电子游戏时的运动量显著更大。

结论

与日常生活中的久坐活动相比,促进活动的电子游戏已显示出能增加运动量,并且是将能量消耗提高50%的重要工具。

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