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使用主动式电子游戏能否增强身体活动?

Is Enhanced Physical Activity Possible Using Active Videogames?

作者信息

Baranowski Tom, Baranowski Janice, O'Connor Teresia, Lu Amy Shirong, Thompson Debbe

机构信息

USDA/ARS Children's Nutrition Research Center , Department of Pediatrics, Baylor College of Medicine, Houston, Texas.

Department of Communication Studies, School of Communication, Northwestern University , Evanston, Illinois.

出版信息

Games Health J. 2012 Jun;1(3):228-232. doi: 10.1089/g4h.2012.0018.

Abstract

Our research indicated that 10-12-year-old children receiving two active Wii (Nintendo; Nintendo of America, Inc., Redmond, WA) console videogames were no more physically active than children receiving two inactive videogames. Research is needed on how active videogames may increase physical activity.

摘要

我们的研究表明,玩两款任天堂Wii(任天堂;美国任天堂公司,华盛顿州雷德蒙德)体感游戏机的10至12岁儿童,其身体活动程度并不比玩两款非体感游戏机的儿童更高。关于体感游戏如何增加身体活动量,仍需开展研究。

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