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3
Interactivity and reward-related neural activation during a serious videogame.互动和奖励相关的神经激活在一个严肃的视频游戏。
PLoS One. 2012;7(3):e33909. doi: 10.1371/journal.pone.0033909. Epub 2012 Mar 19.
4
[The effects of video games on cognitive aging].[电子游戏对认知衰老的影响]
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Disabil Rehabil. 2012;34(21):1802-8. doi: 10.3109/09638288.2012.662570. Epub 2012 Mar 12.
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Neurobiology of sociability.社交行为的神经生物学。
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7
Commercially available interactive video games in burn rehabilitation: therapeutic potential.商用互动视频游戏在烧伤康复中的应用:治疗潜力。
Burns. 2012 Jun;38(4):493-500. doi: 10.1016/j.burns.2012.02.010. Epub 2012 Mar 3.
8
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Competitive versus cooperative exergame play for African American adolescents' executive function skills: short-term effects in a long-term training intervention.竞争与合作型外展游戏对非裔美国青少年执行功能技能的影响:长期训练干预中的短期效果。
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10
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使用主动式电子游戏能否增强身体活动?

Is Enhanced Physical Activity Possible Using Active Videogames?

作者信息

Baranowski Tom, Baranowski Janice, O'Connor Teresia, Lu Amy Shirong, Thompson Debbe

机构信息

USDA/ARS Children's Nutrition Research Center , Department of Pediatrics, Baylor College of Medicine, Houston, Texas.

Department of Communication Studies, School of Communication, Northwestern University , Evanston, Illinois.

出版信息

Games Health J. 2012 Jun;1(3):228-232. doi: 10.1089/g4h.2012.0018.

DOI:10.1089/g4h.2012.0018
PMID:24416640
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3833366/
Abstract

Our research indicated that 10-12-year-old children receiving two active Wii (Nintendo; Nintendo of America, Inc., Redmond, WA) console videogames were no more physically active than children receiving two inactive videogames. Research is needed on how active videogames may increase physical activity.

摘要

我们的研究表明,玩两款任天堂Wii(任天堂;美国任天堂公司,华盛顿州雷德蒙德)体感游戏机的10至12岁儿童,其身体活动程度并不比玩两款非体感游戏机的儿童更高。关于体感游戏如何增加身体活动量,仍需开展研究。