Ellerbrok Ariane
University of Alberta.
Sociol Q. 2011;52(4):528-47. doi: 10.1111/j.1533-8525.2011.01218.x.
This article considers the role of play in the context of technological emergence and expansion, particularly as it relates to recently emerging surveillance technologies. As a case study, I consider the trajectory of automated face recognition—a biometric technology of numerous applications, from its more controversial manifestations under the rubric of national security to a clearly emerging orientation toward play. This shift toward “playful” biometrics—or from a technology traditionally coded as “hard” to one now increasingly coded as “soft”—is critical insofar as it renders problematic the traditional modes of critique that have, up until this point, challenged the expansion of biometric systems into increasingly ubiquitous realms of everyday life. In response to this dynamic, I propose theorizing the expansion of face recognition specifically in relation to “play,” a step that allows us to broaden the critical space around newly emerging playful biometrics, as well as playful surveillance more generally. In addition, play may also have relevance for theorizing other forms of controversial technology, particularly given its potential role in processes of obfuscation, normalization, and marginalization.
本文探讨了游戏在技术出现和扩张背景下的作用,特别是与最近出现的监控技术的关系。作为一个案例研究,我考察了自动人脸识别技术的发展轨迹——这是一种具有多种应用的生物识别技术,从其在国家安全名义下更具争议性的表现,到明显出现的向游戏化的转向。这种向“游戏化”生物识别技术的转变——或者从传统上被编码为“硬”技术到现在越来越被编码为“软”技术的转变——至关重要,因为它使传统的批判模式变得成问题,而直到目前为止,这些批判模式一直在挑战生物识别系统向日常生活中越来越普遍的领域的扩张。针对这种动态变化,我提议专门针对“游戏”来对人脸识别技术的扩张进行理论化,这一步骤使我们能够拓宽围绕新出现的游戏化生物识别技术以及更广泛的游戏化监控的批判空间。此外,游戏对于其他形式的有争议技术的理论化也可能具有相关性,特别是考虑到它在混淆、常态化和边缘化过程中的潜在作用。