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二维和三维交互式虚拟现实中的空间存在感的皮质相关:一项 EEG 研究。

Cortical correlate of spatial presence in 2D and 3D interactive virtual reality: an EEG study.

机构信息

Department of Psychology, Karl-Franzens University Graz, Universitätsplatz 2/III, Graz, Austria.

出版信息

Int J Psychophysiol. 2012 Mar;83(3):365-74. doi: 10.1016/j.ijpsycho.2011.12.003. Epub 2011 Dec 26.

Abstract

The present study is the first that examined neuronal underpinnings of spatial presence using multi-channel EEG in an interactive virtual reality (VR). We compared two VR-systems: a highly immersive Single-Wall-VR-system (three-dimensional view, large screen) and a less immersive Desktop-VR-system (two-dimensional view, small screen). Twenty-nine participants performed a spatial navigation task in a virtual maze and had to state their sensation of "being there" on a 5-point rating scale. Task-related power decrease/increase (TRPD/TRPI) in the Alpha band (8-12Hz) and coherence analyses in different frequency bands were used to analyze the EEG data. The Single-Wall-VR-system caused a more intense presence experience than the Desktop-VR-system. This increased feeling of presence in the Single-Wall-VR-condition was accompanied by an increased parietal TRPD in the Alpha band, which is associated with cortical activation. The lower presence experience in the Desktop-VR-group was accompanied by a stronger functional connectivity between frontal and parietal brain regions indicating that the communication between these two brain areas is crucial for the presence experience. Hence, we found a positive relationship between presence and parietal brain activation and a negative relationship between presence and frontal brain activation in an interactive VR-paradigm, supporting the results of passive non-interactive VR-studies.

摘要

本研究首次使用多通道 EEG 在交互式虚拟现实 (VR) 中研究空间存在感的神经基础。我们比较了两种 VR 系统:高度沉浸式单壁 VR 系统(三维视图,大屏幕)和低沉浸式桌面 VR 系统(二维视图,小屏幕)。29 名参与者在虚拟迷宫中执行空间导航任务,并在 5 点量表上对“身临其境”的感觉进行评分。使用 Alpha 频段(8-12Hz)的任务相关功率降低/增加 (TRPD/TRPI) 和不同频段的相干分析来分析 EEG 数据。单壁 VR 系统比桌面 VR 系统引起更强烈的存在感体验。在单壁 VR 条件下,这种存在感的增强伴随着 Alpha 波段顶叶 TRPD 的增加,这与皮质激活有关。在桌面 VR 组中存在感较低的情况下,额叶和顶叶脑区之间的功能连接增强,表明这两个脑区之间的交流对于存在感体验至关重要。因此,我们在交互式 VR 范式中发现存在感与顶叶脑激活呈正相关,与额叶脑激活呈负相关,这支持了被动非交互式 VR 研究的结果。

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