Kober Silvia Erika, Wood Guilherme, Berger Lisa Maria
Department of Psychology, University of Graz, Universitaetsplatz 2/III, 8010, Graz, Austria.
Appl Psychophysiol Biofeedback. 2024 Nov 14. doi: 10.1007/s10484-024-09677-8.
The rapid progress of commercial virtual reality (VR) technology, open access to VR development software as well as open-source instructions for creating brain-VR interfaces have increased the number of VR-based neurofeedback (NF) training studies. Controlling a VR environment with brain signals has potential advantages for NF applications. More entertaining, multimodal and adaptive virtual feedback modalities might positively affect subjective user experience and could consequently enhance NF training performance and outcome. Nevertheless, there are certain pitfalls and contraindications that make VR-based NF not suitable for everyone. In the present review, we summarize applications of VR-based NF and discuss positive effects of VR-based NF training as well as contraindications such as cybersickness in VR or age- and sex-related differences. The existing literature implies that VR-based feedback is a promising tool for the improvement of NF training performance. Users generally rate VR-based feedback more positively than traditional 2D feedback, albeit to draw meaningful conclusions and to rule out adverse effects of VR, more research on this topic is necessary. The pace in the development of brain-VR synchronization furthermore necessitates ethical considerations on these technologies.
商业虚拟现实(VR)技术的迅速发展、VR开发软件的开放获取以及创建脑-VR接口的开源说明,增加了基于VR的神经反馈(NF)训练研究的数量。用脑信号控制VR环境对NF应用具有潜在优势。更具趣味性、多模态和适应性的虚拟反馈模式可能会对用户主观体验产生积极影响,从而提高NF训练的性能和效果。然而,存在一些陷阱和禁忌,使得基于VR的NF并不适合所有人。在本综述中,我们总结了基于VR的NF的应用,并讨论了基于VR的NF训练的积极效果以及禁忌,如VR中的晕动症或年龄和性别相关差异。现有文献表明,基于VR的反馈是提高NF训练性能的一个有前景的工具。尽管为了得出有意义的结论并排除VR的不利影响,需要对该主题进行更多研究,但用户通常对基于VR的反馈评价比传统二维反馈更积极。此外,脑-VR同步技术的发展速度也需要对这些技术进行伦理考量。