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构建虚拟现实 fMRI 范式:呈现沉浸式虚拟环境的框架。

Building virtual reality fMRI paradigms: a framework for presenting immersive virtual environments.

机构信息

Department for Biometrics and Medical Informatics (IBMI), Otto-von-Guericke-University, Medical Faculty, Leipziger Strasse 44, Magdeburg, Germany.

出版信息

J Neurosci Methods. 2012 Aug 15;209(2):290-8. doi: 10.1016/j.jneumeth.2012.06.025. Epub 2012 Jul 1.

Abstract

The advantage of using a virtual reality (VR) paradigm in fMRI is the possibility to interact with highly realistic environments. This extends the functions of standard fMRI paradigms, where the volunteer usually has a passive role, for example, watching a simple movie paradigm without any stimulus interactions. From that point of view the combined usage of VR and real-time fMRI offers great potential to identify underlying cognitive mechanisms such as spatial navigation, attention, semantic and episodic memory, as well as neurofeedback paradigms. However, the design and the implementation of a VR stimulus paradigm as well as the integration into an existing MR scanner framework are very complex processes. To support the modeling and usage of VR stimuli we developed and implemented a VR stimulus application based on C++. This software allows the fast and easy presentation of VR environments for fMRI studies without any additional expert knowledge. Furthermore, it provides for the reception of real-time data analysis values a bidirectional communication interface. In addition, the internal plugin interface enables users to extend the functionality of the software with custom programmed C++ plugins. The VR stimulus framework was tested in several performance tests and a spatial navigation study. According to the post-experimental interview, all subjects described immersive experiences and a high attentional load inside the artifical environment. Results from other VR spatial memory studies confirm the neuronal activation that was detected in parahippocampal areas, cuneus, and occipital regions.

摘要

使用虚拟现实 (VR) 范式进行 fMRI 的优势在于能够与高度逼真的环境进行交互。这扩展了标准 fMRI 范式的功能,在标准 fMRI 范式中,志愿者通常扮演被动角色,例如观看没有任何刺激交互的简单电影范式。从这个角度来看,VR 和实时 fMRI 的联合使用为识别潜在的认知机制(如空间导航、注意力、语义和情景记忆)以及神经反馈范式提供了巨大的潜力。然而,VR 刺激范式的设计和实现以及与现有磁共振扫描仪框架的集成是非常复杂的过程。为了支持 VR 刺激的建模和使用,我们开发并实现了一个基于 C++的 VR 刺激应用程序。该软件允许快速轻松地呈现 fMRI 研究的 VR 环境,而无需任何额外的专业知识。此外,它还提供了双向通信接口,用于接收实时数据分析值。此外,内部插件接口使用户能够使用自定义编程的 C++插件扩展软件的功能。VR 刺激框架在几项性能测试和一项空间导航研究中进行了测试。根据实验后的访谈,所有受试者都描述了在人工环境中的沉浸式体验和高度的注意力负荷。来自其他 VR 空间记忆研究的结果证实了在海马旁回、楔前叶和枕叶区域检测到的神经元激活。

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