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情境概率信息对预测技能的贡献。

The contribution of situational probability information to anticipatory skill.

机构信息

School of Sport and Exercise Science, Institute of Sport, Exercise and Active Living, Victoria University, Australia.

出版信息

J Sci Med Sport. 2012 Jul;15(4):368-73. doi: 10.1016/j.jsams.2011.12.007. Epub 2012 Mar 9.

Abstract

OBJECTIVES

To determine the contribution of situational probability information to the anticipatory responses of skilled tennis players representative of two different stages of development.

DESIGN

Participants were required to predict the location of tennis serves presented to them on a plasma touchscreen from the perspective of the receiver.

METHODS

Serves were sequenced into a series of games and sets with a score presented before each point, typical of a game of tennis. The game score was manipulated to provide advance probability information. The location of the serve for the first point of each game was always directed to the same location. A total of 12 service games consisting of 96 points were presented with interest in whether players would detect the relationship between the game score and resultant serve location.

RESULTS

A 2×12 (age×service game) ANOVA with repeated measures on the second factor revealed a significant age by service game interaction for response time (F₁₁,₂₉₇=3.86, p<0.05, η(p)²=.12). The older players picked up the occurrence of the first point service pattern after the ninth service game whereas the younger, players did not. There were no significant response accuracy differences between the groups in relation to the first point.

CONCLUSIONS

The findings highlight the important role of situational probability information, in addition to movement kinematics, for successful anticipatory performance and suggest that the pick-up of such information is not utilised by younger players.

摘要

目的

确定情境概率信息对代表两个不同发展阶段的熟练网球运动员的预期反应的贡献。

设计

要求参与者从接球者的角度预测在等离子触摸屏上呈现给他们的网球发球位置。

方法

发球被编排成一系列游戏和盘数,每点前都会呈现比分,这是网球比赛的典型特征。比赛比分被操纵以提供提前概率信息。每个游戏的第一分的发球位置始终指向同一位置。总共呈现了 12 个发球游戏,包含 96 分,感兴趣的是球员是否能察觉到游戏比分和发球位置之间的关系。

结果

一项具有重复测量的 2×12(年龄×发球游戏)方差分析显示,反应时间存在显著的年龄与发球游戏的交互作用(F₁₁,₂₉₇=3.86,p<0.05,η(p)²=.12)。年长的球员在第九个发球游戏后开始注意到第一分发球模式的出现,而年轻的球员则没有。在第一分方面,两组的反应准确性没有显著差异。

结论

这些发现强调了情境概率信息除了运动运动学之外对成功预期表现的重要作用,并表明这种信息的获取并未被年轻球员利用。

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