Department of Performance Analysis & Technology, Royal Dutch Football Association (KNVB, Koninklijke Nederlandse Voetbalbond), Zeist, The Netherlands.
Department of Human Movement Sciences, Faculty of Behavioural and Movement Sciences, Amsterdam Movement Sciences and Institute Brain and Behaviour Amsterdam (iBBA), Vrije Universiteit Amsterdam, Amsterdam, The Netherlands.
Sports Med. 2023 Oct;53(10):1851-1864. doi: 10.1007/s40279-023-01884-3. Epub 2023 Sep 1.
Decision making is vital in complex sporting tasks but is difficult to test and train. New technologies such as virtual and augmented reality offer novel opportunities for improving decision making, yet it remains unclear whether training gains using these new approaches will improve decision making on-field. To clarify the potential benefits, a clear conceptualization of decision making is required, particularly for invasive team sports such as football, basketball and field hockey, where decisions are complex with many possible options offered. Therefore, the aim of this position paper is to establish a framework for the design of virtual and augmented environments that help invasive team sport athletes to train their decision-making capacities. To achieve this, we propose a framework for conceptualising 'natural' decision making within the performance environment in invasive team sports that views decision making as a continuous cyclical process where the ball carrier interacts with teammates to create 'windows of opportunity', and where skilled decision makers often delay decisions to create time, and in turn new opportunities, rather than necessarily selecting the first option available to them. Within the framework, we make a distinction between decision making and anticipation, proposing that decision making requires a series of on-going anticipatory judgments. Based on the framework, we subsequently highlight the consequences for testing and training decision making using virtual and augmented reality environments, in particular outlining the technological challenges that need to be overcome for natural decision making to be represented within virtual and augmented environments.
决策在复杂的体育任务中至关重要,但难以进行测试和训练。虚拟现实和增强现实等新技术为改善决策提供了新的机会,但使用这些新方法进行训练是否能提高场上的决策能力仍不清楚。为了澄清潜在的好处,需要对决策进行明确的概念化,特别是对于足球、篮球和曲棍球等具有侵袭性的团队运动,这些运动的决策非常复杂,有许多可能的选择。因此,本立场文件的目的是建立一个框架,用于设计有助于侵袭性团队运动运动员训练决策能力的虚拟和增强环境。为了实现这一目标,我们提出了一个框架,用于概念化侵袭性团队运动中表现环境中的“自然”决策,将决策视为一个连续的循环过程,其中持球者与队友互动创造“机会之窗”,而熟练的决策者通常会延迟决策以创造时间,从而创造新的机会,而不是必然选择他们可用的第一个选项。在该框架中,我们区分了决策和预期,提出决策需要一系列持续的预期判断。基于该框架,我们随后强调了使用虚拟现实和增强现实环境测试和训练决策的后果,特别是概述了在虚拟和增强环境中代表自然决策所需要克服的技术挑战。