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视频游戏训练策略引起复杂视觉运动任务中大脑功能的变化。

Videogame training strategy-induced change in brain function during a complex visuomotor task.

机构信息

Beckman Institute for Advanced Science and Technology, Department of Psychology, University of Illinois at Urbana-Champaign, 405 N. Mathews Ave, Urbana, IL 61801, USA.

出版信息

Behav Brain Res. 2012 Jul 1;232(2):348-57. doi: 10.1016/j.bbr.2012.03.043. Epub 2012 Apr 6.

DOI:10.1016/j.bbr.2012.03.043
PMID:22504276
Abstract

Although changes in brain function induced by cognitive training have been examined, functional plasticity associated with specific training strategies is still relatively unexplored. In this study, we examined changes in brain function during a complex visuomotor task following training using the Space Fortress video game. To assess brain function, participants completed functional magnetic resonance imaging (fMRI) before and after 30 h of training with one of two training regimens: Hybrid Variable-Priority Training (HVT), with a focus on improving specific skills and managing task priority, or Full Emphasis Training (FET), in which participants simply practiced the game to obtain the highest overall score. Control participants received only 6 h of FET. Compared to FET, HVT learners reached higher performance on the game and showed less brain activation in areas related to visuo-spatial attention and goal-directed movement after training. Compared to the control group, HVT exhibited less brain activation in right dorsolateral prefrontal cortex (DLPFC), coupled with greater performance improvement. Region-of-interest analysis revealed that the reduction in brain activation was correlated with improved performance on the task. This study sheds light on the neurobiological mechanisms of improved learning from directed training (HVT) over non-directed training (FET), which is related to visuo-spatial attention and goal-directed motor planning, while separating the practice-based benefit, which is related to executive control and rule management.

摘要

尽管已经研究了认知训练引起的大脑功能变化,但与特定训练策略相关的功能可塑性仍相对未知。在这项研究中,我们使用太空堡垒视频游戏检查了复杂视动任务训练后大脑功能的变化。为了评估大脑功能,参与者在 30 小时的训练前和训练后完成了功能磁共振成像(fMRI),训练方案有两种:混合变量优先级训练(HVT),重点是提高特定技能和管理任务优先级,或全强调训练(FET),参与者只需练习游戏以获得最高总分数。对照组仅接受 6 小时的 FET。与 FET 相比,HVT 学习者在游戏中表现出更高的性能,并且在训练后与视空间注意和目标导向运动相关的区域的大脑激活减少。与对照组相比,HVT 右侧背外侧前额叶皮层(DLPFC)的大脑激活减少,同时表现出更好的性能提升。感兴趣区域分析显示,大脑激活的减少与任务表现的改善相关。这项研究揭示了从有针对性的训练(HVT)中学习优于无针对性的训练(FET)的神经生物学机制,这与视空间注意力和目标导向运动规划有关,同时分离了与执行控制和规则管理有关的练习效益。

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