Yang Ying, Peyerimhoff Norbert, Ivrissimtzis Ioannis
IEEE Trans Vis Comput Graph. 2013 Jan;19(1):45-55. doi: 10.1109/TVCG.2012.106. Epub 2012 Apr 17.
We study the relationship between the noise in the vertex coordinates of a triangle mesh and normal noise. First, we compute in closed form the expectation for the angle θ between the new and the old normal when uniform noise is added to a single vertex of a triangle. Next, we propose and experimentally validate an approximation and lower and upper bounds for θ when uniform noise is added to all three vertices of the triangle. In all cases, for small amounts of spatial noise that do not severely distort the mesh, there is a linear correlation between θ and simple functions of the heights of the triangles and thus, θ can be computed efficiently. The addition of uniform spatial noise to a mesh can be seen as a dithered quantization of its vertices. We use the obtained linear correlations between spatial and normal noise to compute the level of dithered quantization of the mesh vertices when a tolerance for the average normal distortion is given.
我们研究三角形网格顶点坐标中的噪声与法向噪声之间的关系。首先,当在三角形的单个顶点添加均匀噪声时,我们以封闭形式计算新旧法向之间角度θ的期望值。接下来,当在三角形的所有三个顶点添加均匀噪声时,我们提出并通过实验验证了θ的近似值以及下限和上限。在所有情况下,对于不会严重扭曲网格的少量空间噪声,θ与三角形高度的简单函数之间存在线性相关性,因此,可以有效地计算θ。向网格添加均匀空间噪声可以看作是其顶点的抖动量化。当给出平均法向失真的容限时,我们利用所获得的空间噪声与法向噪声之间的线性相关性来计算网格顶点的抖动量化水平。