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游戏中的性别暴力:强奸谬论接受的前传还是续篇?

Violence against women in video games: a prequel or sequel to rape myth acceptance?

机构信息

University of Wisconsin Oshkosh, Criminal Justice Program, Oshkosh, WI 54901-8655, USA.

出版信息

J Interpers Violence. 2012 Oct;27(15):3016-31. doi: 10.1177/0886260512441078. Epub 2012 Apr 30.

DOI:10.1177/0886260512441078
PMID:22550147
Abstract

Current research suggests a link between negative attitudes toward women and violence against women, and it also suggests that media may condition such negative attitudes. When considering the tremendous and continued growth of video game sales, and the resulting proliferation of sexual objectification and violence against women in some video games, it is lamentable that there is a dearth of research exploring the effect of such imagery on attitudes toward women. This study is the first study to use actual video game playing and control for causal order, when exploring the effect of sexual exploitation and violence against women in video games on attitudes toward women. By employing a Solomon Four-Group experimental research design, this exploratory study found that a video game depicting sexual objectification of women and violence against women resulted in statistically significant increased rape myths acceptance (rape-supportive attitudes) for male study participants but not for female participants.

摘要

目前的研究表明,对女性的负面态度与针对女性的暴力之间存在关联,并且媒体可能会影响这种负面态度。考虑到视频游戏销售的巨大且持续增长,以及某些视频游戏中对女性的性物化和暴力的扩散,令人遗憾的是,几乎没有研究探讨这种形象对女性态度的影响。本研究首次使用实际的视频游戏参与,并控制因果顺序,探索视频游戏中对女性的性剥削和暴力对女性态度的影响。通过采用所罗门四组实验研究设计,这项探索性研究发现,描绘女性性物化和暴力的视频游戏导致男性研究参与者对强奸神话的接受度(支持强奸的态度)显著增加,但女性参与者则没有。

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