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接受他人代价的获益行为测试:与品行问题和冷酷无情的关联。

A behavioral test of accepting benefits that cost others: associations with conduct problems and callous-unemotionality.

机构信息

Department of Psychiatry, University of Colorado Anschutz Medical Campus, Aurora, Colorado, USA.

出版信息

PLoS One. 2012;7(4):e36158. doi: 10.1371/journal.pone.0036158. Epub 2012 Apr 27.

Abstract

BACKGROUND

Youth with conduct problems (CP) often make decisions which value self-interest over the interests of others. Self-benefiting behavior despite loss to others is especially common among youth with CP and callous-unemotional traits (CU). Such behavioral tendencies are generally measured using self- or observer-report. We are unaware of attempts to measure this tendency with a behavioral paradigm.

METHODS/PRINCIPAL FINDINGS: In our AlAn's (altruism-antisocial) game a computer program presents subjects with a series of offers in which they will receive money but a planned actual charity donation will be reduced; subjects decide to accept or reject each offer. We tested (1) whether adolescent patients with CP (n = 20) compared with adolescent controls (n = 19) differed on AlAn's game outcomes, (2) whether youths with CP and CU differed significantly from controls without CP or CU, and (3) whether AlAn's game outcomes correlated significantly with CP and separately, CU severity. Patients with CP and CU compared with controls without these problems took significantly more money for themselves and left significantly less money in the charity donation; AlAn's game outcomes were significantly correlated with CU, but not CP.

CONCLUSIONS/SIGNIFICANCE: In the AlAn's game adolescents with conduct problems and CU traits, compared with controls without CP/CU, are disposed to benefit themselves while costing others even in a novel situation, devoid of peer influences, where anonymity is assured, reciprocity or retribution are impossible, intoxication is absent and when the "other" to be harmed is considered beneficent. AlAn's game outcomes are associated with measures of CU. Results suggest that the AlAn's game provides an objective means of capturing information about CU traits. The AlAn's game, which was designed for future use in the MRI environment, may be used in studies attempting to identify the neural correlates of self-benefiting decision-making.

摘要

背景

有行为问题(CP)的年轻人经常做出重视自身利益而忽视他人利益的决策。自我受益行为,即使对他人造成损失,在 CP 和无情特质(CU)的年轻人中尤为常见。这些行为倾向通常通过自我或观察者报告来衡量。我们不知道是否尝试使用行为范式来衡量这种趋势。

方法/主要发现:在我们的 AlAn(利他主义-反社会)游戏中,一个计算机程序向参与者提出一系列提议,他们将收到钱,但计划中的实际慈善捐款将减少;参与者决定接受或拒绝每个提议。我们测试了(1)患有 CP 的青少年患者(n = 20)与青少年对照组(n = 19)在 AlAn 游戏结果上是否存在差异,(2)CP 和 CU 患者与无 CP 或 CU 的对照组相比是否存在显著差异,以及(3)AlAn 游戏结果是否与 CP 显著相关,以及单独与 CU 严重程度相关。与无 CP 或 CU 问题的对照组相比,患有 CP 和 CU 的青少年为自己获得了更多的钱,留给慈善捐款的钱明显减少;AlAn 游戏结果与 CU 显著相关,但与 CP 无关。

结论/意义:在 AlAn 游戏中,与没有 CP/CU 问题的对照组相比,患有行为问题和 CU 特征的青少年在新颖的情况下,在没有同伴影响、匿名得到保证、互惠或报复不可能、没有醉酒、伤害的“他人”被认为是有益的情况下,他们更倾向于为自己谋取利益,而使他人受损。AlAn 游戏的结果与 CU 测量结果相关。结果表明,AlAn 游戏提供了一种获取有关 CU 特征信息的客观手段。AlAn 游戏专为未来在 MRI 环境中使用而设计,可用于试图确定自我受益决策的神经相关性的研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f23b/3338604/c2e69451acdb/pone.0036158.g001.jpg

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