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立体视觉和双眼竞争是基于感知到的方向而非物理方向。

Stereopsis and binocular rivalry are based on perceived rather than physical orientations.

作者信息

Chopin Adrien, Mamassian Pascal, Blake Randolph

机构信息

Université Paris Descartes, Sorbonne Paris Cité, Paris, France.

出版信息

Vision Res. 2012 Jun 15;63:63-8. doi: 10.1016/j.visres.2012.05.003. Epub 2012 May 15.

Abstract

Binocular rivalry is an intriguing phenomenon: when different images are displayed to the two eyes, perception alternates between these two images. What determines whether two monocular images engage in fusion or in rivalry: the physical difference between these images or the difference between the percepts resulting from the images? We investigated that question by measuring the interocular difference of grid orientation needed to produce a transition from fusion to rivalry and by changing those transitions by means of a superimposed tilt illusion. Fusion was attested by a correct stereoscopic slant perception of the grid. The superimposed tilt illusion was achieved in displaying small segments on the grids. We found that the illusion can change the fusion-rivalry transitions indicating that rivalry and fusion are based on the perceived orientations rather than the displayed ones. In a second experiment, we confirmed that the absence of binocular rivalry resulted in fusion and stereoscopic slant perception. We conclude that the superimposed tilt illusion arises at a level of visual processing prior to those stages mediating binocular rivalry and stereoscopic depth extraction.

摘要

双眼竞争是一种有趣的现象

当向两只眼睛呈现不同图像时,感知会在这两个图像之间交替。是什么决定了两个单眼图像是融合还是竞争:是这些图像之间的物理差异,还是图像所产生的感知之间的差异?我们通过测量产生从融合到竞争转变所需的网格方向的双眼差异,并通过叠加倾斜错觉来改变这些转变,对这个问题进行了研究。通过对网格正确的立体倾斜感知来证明融合。在网格上显示小片段来实现叠加倾斜错觉。我们发现这种错觉可以改变融合-竞争转变,这表明竞争和融合是基于感知到的方向而不是显示的方向。在第二个实验中,我们证实没有双眼竞争会导致融合和立体倾斜感知。我们得出结论,叠加倾斜错觉出现在介导双眼竞争和立体深度提取的阶段之前的视觉处理水平上。

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本文引用的文献

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Hysteresis effects in stereopsis and binocular rivalry.立体视觉和双眼竞争中的滞后效应。
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