Ash April, Palmisano Stephen
University of Wollongong, Wollongong, NSW 2522, Australia.
Perception. 2012;41(3):253-67. doi: 10.1068/p7129.
We examined the vection induced by consistent and conflicting multisensory information about self-motion. Observers viewed displays simulating constant-velocity self-motion in depth while physically oscillating their heads left-right or back-forth in time with a metronome. Their tracked head movements were either ignored or incorporated directly into the self-motion display (as an added simulated self-acceleration). When this head oscillation was updated into displays, sensory conflict was generated by simulating oscillation along: (i) an orthogonal axis to the head movement; or (ii) the same axis, but in a non-ecological direction. Simulated head oscillation always produced stronger vection than 'no display oscillation'--even when the axis/direction of this display motion was inconsistent with the physical head motion. When head-and-display oscillation occurred along the same axis: (i) consistent (in-phase) horizontal display oscillation produced stronger vection than conflicting (out-of-phase) horizontal display oscillation; however, (ii) consistent and conflicting depth oscillation conditions did not induce significantly different vection. Overall, orthogonal-axis oscillation was found to produce very similar vection to same-axis oscillation. Thus, we conclude that while vection appears to be very robust to sensory conflict, there are situations where sensory consistency improves vection.
我们研究了关于自我运动的一致和冲突的多感官信息所引发的视动错觉。观察者观看模拟深度上匀速自我运动的显示器,同时随着节拍器的节奏左右或前后摆动头部。他们被追踪的头部运动要么被忽略,要么直接纳入自我运动显示器(作为额外的模拟自我加速)。当这种头部摆动更新到显示器中时,通过沿以下方向模拟摆动会产生感官冲突:(i) 与头部运动正交的轴;或 (ii) 同一轴,但方向不符合生态学规律。模拟的头部摆动总是比“无显示器摆动”产生更强的视动错觉——即使该显示器运动的轴/方向与实际头部运动不一致。当头部和显示器的摆动沿同一轴发生时:(i) 一致(同相)的水平显示器摆动比冲突(异相)的水平显示器摆动产生更强的视动错觉;然而,(ii) 一致和冲突的深度摆动条件并未引起显著不同的视动错觉。总体而言,发现正交轴摆动产生的视动错觉与同轴摆动非常相似。因此,我们得出结论,虽然视动错觉似乎对感官冲突非常稳健,但在某些情况下,感官一致性会增强视动错觉。