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主动观察者所体验到的显示延迟和增益对运动错觉的影响。

Display lag and gain effects on vection experienced by active observers.

作者信息

Ash April, Palmisano Stephen, Govan Donovan G, Kim Juno

机构信息

School of Psychology, University of Wollongong, Wollongong, Australia.

出版信息

Aviat Space Environ Med. 2011 Aug;82(8):763-9. doi: 10.3357/asem.3026.2011.

Abstract

BACKGROUND

This study examined the effects of display lag and gain on visual self-motion perception (i.e., vection) in active observers.

METHODS

Our subjects viewed displays simulating self-motion in depth while physically oscillating their heads from side to side at approximately 1 Hz. Their horizontal head movements were recorded and incorporated into self-motion displays with four levels of added lag (0, 50, 100,and 200 ms; baseline system lag was 113 ms) and three levels of gain (i.e., subjects' head movements were either not incorporated into the display or were incorporated at either the same or twice the amplitude). At the end of each trial, subjects rated the strength of their perceived self-motion in depth.

RESULTS

While increasing display lag above baseline by an additional 50 ms impaired vection strength ratings, increasing display lag beyond this level eventually improved vection. For example, 200 ms added display lag produced vection strength ratings that were similar to those found with the baseline lag. As expected, larger simulated display gains were shown to improve vection strength ratings regardless of the level of added display lag.

CONCLUSIONS

We conclude that increasing display lag during active head oscillation only impairs vection until the resulting sensory conflict becomes too great to tolerate. Beyond this critical level of lag, the visual system appears to override or downplay such sensory conflicts.

摘要

背景

本研究考察了显示延迟和增益对主动观察者视觉自我运动感知(即运动错觉)的影响。

方法

我们的受试者在以约1Hz的频率左右摆动头部时,观看模拟深度自我运动的显示器。记录他们的水平头部运动,并将其纳入具有四个添加延迟水平(0、50、100和200毫秒;基线系统延迟为113毫秒)和三个增益水平(即受试者的头部运动要么不纳入显示器,要么以相同或两倍的幅度纳入)的自我运动显示器中。在每次试验结束时,受试者对他们感知到的深度自我运动强度进行评分。

结果

虽然将显示延迟在基线之上额外增加50毫秒会损害运动错觉强度评分,但将显示延迟增加到这个水平以上最终会改善运动错觉。例如,增加200毫秒的显示延迟产生的运动错觉强度评分与基线延迟时的评分相似。正如预期的那样,无论添加的显示延迟水平如何,更大的模拟显示增益都能提高运动错觉强度评分。

结论

我们得出结论,在主动头部摆动期间增加显示延迟只会损害运动错觉,直到由此产生的感觉冲突变得太大而无法忍受。超过这个临界延迟水平后,视觉系统似乎会忽略或淡化这种感觉冲突。

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