School of Kinesiology at the University of Michigan, Ann Arbor, MI 48109-2013, USA.
Res Q Exerc Sport. 2012 Jun;83(2):221-34. doi: 10.1080/02701367.2012.10599853.
The purpose of this study was to describe how an accomplished teacher taught second-grade students to design games that integrated movement and mathematics content. The participants were one physical education teacher; a classroom teacher, and an intact class of 20 second-grade students. Qualitative data were gathered through videotaping of all lessons, descriptions of 20 children's responses to all lesson segments, and interviews with all participants. In keeping with constructivist principles, the teacher used a progression of tasks and multiple instructional techniques to scaffold the design process allowing children to design games that were meaningful to them. Contrary to descriptions of scaffolding fading across a unit, in this study the scaffolding was a function of the interaction between learners' needs and task content.
本研究旨在描述一位经验丰富的教师如何教授二年级学生设计融合运动和数学内容的游戏。参与者包括一名体育教师、一名班主任和一个完整的 20 名二年级学生班级。通过对所有课程进行录像、描述 20 名儿童对所有课程片段的反应以及对所有参与者进行访谈,收集了定性数据。根据建构主义原则,教师使用一系列任务和多种教学技术来支撑设计过程,使儿童能够设计出对他们有意义的游戏。与单元内支架逐渐减少的描述相反,在本研究中,支架是学习者需求和任务内容之间相互作用的结果。