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本文引用的文献

1
Internet usage purposes and gender differences in the effects of perceived utilitarian and hedonic value.互联网使用目的与感知功利价值和享乐价值对性别差异的影响。
Cyberpsychol Behav Soc Netw. 2010 Apr;13(2):179-83. doi: 10.1089/cyber.2009.0200.
2
How avatar customizability affects children's arousal and subjective presence during junk food-sponsored online video games.在垃圾食品赞助的在线视频游戏中,虚拟形象的可定制性如何影响儿童的唤醒水平和主观临场感。
Cyberpsychol Behav. 2009 Jun;12(3):277-83. doi: 10.1089/cpb.2008.0292.

人物形象和产品类型对广告游戏反应的说服力影响。

The persuasive effects of character presence and product type on responses to advergames.

机构信息

Department of Advertising and PR, Dongguk University, Seoul, Korea.

出版信息

Cyberpsychol Behav Soc Netw. 2012 Sep;15(9):503-6. doi: 10.1089/cyber.2012.0012. Epub 2012 Aug 16.

DOI:10.1089/cyber.2012.0012
PMID:22897431
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3443334/
Abstract

The use of online video games as an advertising channel has become an integrated part of branding for many marketers in an increasingly fractured media environment. The primary question motivating this research is whether the use of an animated spokes-character embedded in online game affects the persuasiveness of advertising. Specifically, this study looks at how product types moderate the magnitude of such effects. The results show a significant interaction effect between character presence and product type on both brand attitude and purchase intention. The effects of an animated spokes-character on brand evaluation and purchase intention were more pronounced for utilitarian products than for hedonic products.

摘要

在日益分散的媒体环境中,许多营销人员将在线视频游戏用作广告渠道,这已成为品牌塑造的一个组成部分。推动这项研究的主要问题是,在在线游戏中使用嵌入式动画代言人是否会影响广告的说服力。具体而言,本研究着眼于产品类型如何调节这种影响的大小。结果表明,在品牌态度和购买意愿上,角色存在与产品类型之间存在显著的交互效应。与享乐产品相比,动画代言人对品牌评价和购买意愿的影响在功利产品中更为明显。