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一种基于运动想象的脑机接口用于中风康复。

A motor imagery based brain-computer interface for stroke rehabilitation.

作者信息

Ortner R, Irimia D-C, Scharinger J, Guger C

机构信息

g.tec Guger Technologies OG, Austria.

出版信息

Stud Health Technol Inform. 2012;181:319-23.

Abstract

Brain-Computer Interfaces (BCIs) have been used to assist people with impairments since many years. In most of these applications the BCI is intended to substitute functions the user is no longer able to perform without help. For example BCIs could be used for communication and for control of devices like robotic arms, wheelchairs or also orthoses and prostheses. Another approach is not to replace the motor function itself by controlling a BCI, but to utilize a BCI for rehabilitation that enables the user to restore normal or "more normal" motor function. Motor imagery (MI) itself is a common strategy for motor rehabilitation in stroke patients. The idea of this paper is it to assist the MI by presenting online feedback about the imagination to the user. A BCI is presented that classifies MI of the left hand versus the right hand. Feedback is given to the user with two different strategies. One time by an abstract bar feedback, and the second time by a 3-D virtual reality environment: The left and right hand of an avatar in the 1st person's perspective in presented to him/her. If a motor imagery is detected, the according hand of the avatar moves. Preliminary tests were done on three healthy subjects. Offline analysis was then performed to (1) demonstrate the feasibility of the new, immersive, 3-D feedback strategy, (2) to compare it with the quite common bar feedback strategy and (3) to optimize the classification algorithm that detects the MI.

摘要

多年来,脑机接口(BCIs)一直被用于帮助残障人士。在大多数此类应用中,脑机接口旨在替代用户在没有帮助的情况下无法再执行的功能。例如,脑机接口可用于通信以及控制诸如机械臂、轮椅或矫形器和假肢等设备。另一种方法不是通过控制脑机接口来替代运动功能本身,而是利用脑机接口进行康复治疗,使用户能够恢复正常或“更接近正常”的运动功能。运动想象(MI)本身是中风患者运动康复的一种常见策略。本文的想法是通过向用户提供有关想象的在线反馈来辅助运动想象。提出了一种对左手与右手的运动想象进行分类的脑机接口。通过两种不同策略向用户提供反馈。一次是通过抽象的条形反馈,另一次是通过三维虚拟现实环境:以第一人称视角向用户呈现虚拟化身的左手和右手。如果检测到运动想象,虚拟化身的相应手就会移动。对三名健康受试者进行了初步测试。然后进行离线分析,以(1)证明新的沉浸式三维反馈策略的可行性,(2)将其与相当常见的条形反馈策略进行比较,以及(3)优化检测运动想象的分类算法。

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