Department of Artificial Intelligence, University of Groningen, Groningen, The Netherlands.
PLoS One. 2012;7(9):e45961. doi: 10.1371/journal.pone.0045961. Epub 2012 Sep 28.
This study investigates strategies in reasoning about mental states of others, a process that requires theory of mind. It is a first step in studying the cognitive basis of such reasoning, as strategies affect tradeoffs between cognitive resources. Participants were presented with a two-player game that required reasoning about the mental states of the opponent. Game theory literature discerns two candidate strategies that participants could use in this game: either forward reasoning or backward reasoning. Forward reasoning proceeds from the first decision point to the last, whereas backward reasoning proceeds in the opposite direction. Backward reasoning is the only optimal strategy, because the optimal outcome is known at each decision point. Nevertheless, we argue that participants prefer forward reasoning because it is similar to causal reasoning. Causal reasoning, in turn, is prevalent in human reasoning. Eye movements were measured to discern between forward and backward progressions of fixations. The observed fixation sequences corresponded best with forward reasoning. Early in games, the probability of observing a forward progression of fixations is higher than the probability of observing a backward progression. Later in games, the probabilities of forward and backward progressions are similar, which seems to imply that participants were either applying backward reasoning or jumping back to previous decision points while applying forward reasoning. Thus, the game-theoretical favorite strategy, backward reasoning, does seem to exist in human reasoning. However, participants preferred the more familiar, practiced, and prevalent strategy: forward reasoning.
本研究探讨了推理他人心理状态的策略,这是一种需要运用心理理论的过程。这是研究这种推理的认知基础的第一步,因为策略会影响认知资源的权衡。参与者被呈现出一个需要推理对手心理状态的两人游戏。博弈论文献区分了参与者在这个游戏中可以使用的两种候选策略:正向推理或反向推理。正向推理从第一个决策点推进到最后一个决策点,而反向推理则相反。反向推理是唯一的最优策略,因为每个决策点都知道最优结果。然而,我们认为参与者更喜欢正向推理,因为它类似于因果推理。因果推理反过来在人类推理中也很普遍。通过测量眼动来区分注视的正向和反向进展。观察到的注视序列与正向推理最匹配。在游戏的早期,观察到正向注视进展的概率高于观察到反向注视进展的概率。在游戏的后期,正向和反向进展的概率相似,这似乎意味着参与者要么在应用反向推理,要么在应用正向推理时跳回以前的决策点。因此,博弈论中最喜欢的策略——反向推理,似乎确实存在于人类推理中。然而,参与者更喜欢更熟悉、更有经验和更普遍的策略:正向推理。