Buesser Pierre, Tomassini Marco
Information Systems Institute, HEC, University of Lausanne, Switzerland.
Phys Rev E Stat Nonlin Soft Matter Phys. 2012 Dec;86(6 Pt 2):066107. doi: 10.1103/PhysRevE.86.066107. Epub 2012 Dec 7.
In this work we study the behavior of classical two-person, two-strategies evolutionary games on networks embedded in a Euclidean two-dimensional space with different kinds of degree distributions and topologies going from regular to random and to scale-free ones. Using several imitative microscopic dynamics, we study the evolution of global cooperation on the above network classes and find that specific topologies having a hierarchical structure and an inhomogeneous degree distribution, such as Apollonian and grid-based networks, are very conducive to cooperation. Spatial scale-free networks are still good for cooperation but to a lesser degree. Both classes of networks enhance average cooperation in all games with respect to standard random geometric graphs and regular grids by shifting the boundaries between cooperative and defective regions. These findings might be useful in the design of interaction structures that maintain cooperation when the agents are constrained to live in physical two-dimensional space.
在这项工作中,我们研究了嵌入在二维欧几里得空间中的具有不同度分布和拓扑结构(从规则到随机再到无标度)的网络上的经典两人、两种策略的进化博弈行为。使用几种模仿微观动力学,我们研究了上述网络类别上的全局合作进化,发现具有层次结构和不均匀度分布的特定拓扑,如阿波洛尼网络和基于网格的网络,非常有利于合作。空间无标度网络仍然有利于合作,但程度较小。相对于标准随机几何图和规则网格,这两类网络通过移动合作区域和缺陷区域之间的边界,增强了所有博弈中的平均合作。这些发现可能有助于设计在智能体被限制生活在物理二维空间时维持合作的交互结构。