CNRS, Laboratory for the Psychology of Child Development and Education, Paris Descartes University, Sorbonne, Paris, France.
Emotion. 2013 Apr;13(2):177-82. doi: 10.1037/a0031345. Epub 2013 Feb 11.
In this study, we tested the somatic marker hypothesis (SMH) by using an adaptation of the Iowa Gambling Task (IGT) in which the emotional context associated with primary inducers was systematically manipulated. In this modified version of the IGT, a picture of either a happy face or a fearful face was presented after each feedback. Critically, the expression of the face was either congruent or incongruent with the feedback delivered. Analyses of participants' choices revealed that the congruency of the emotional context with the feedback affects performance on the IGT: The ability to choose advantageously increases when the emotional context is congruent with feedback (i.e., happy faces after rewards and fearful ones after punishments), whereas this ability is impaired with an incongruent emotional context (i.e., fearful faces after rewards and happy faces after punishments). These findings provide evidence that decision making under ambiguity is driven by emotion-related signals, as postulated by the SMH.
在这项研究中,我们通过使用改编的爱荷华赌博任务(IGT)来测试躯体标记假说(SMH),在该任务中,与主要诱发因素相关的情绪背景被系统地操纵。在 IGT 的这个修改版本中,在每次反馈后会出现一张快乐或恐惧的面孔的图片。关键的是,面孔的表情与提供的反馈要么一致,要么不一致。对参与者选择的分析表明,情绪背景与反馈的一致性会影响 IGT 的表现:当情绪背景与反馈一致时(即奖励后出现快乐面孔,惩罚后出现恐惧面孔),选择有利的能力会增强,而当情绪背景不一致时(即奖励后出现恐惧面孔,惩罚后出现快乐面孔),这种能力会受损。这些发现提供了证据,表明决策的模糊性是由 SMH 假设的与情绪相关的信号驱动的。