Anstis Stuart
Department of Psychology, University of California-San Diego, La Jolla, CA, USA.
J Vis. 2013 Feb 27;13(2):25. doi: 10.1167/13.2.25.
It is known that adaptation to a disk that flickers between black and white at 3-8 Hz on a gray surround renders invisible a congruent gray test disk viewed afterwards. This is contrast adaptation. We now report that adapting simply to the flickering circular outline of the disk can have the same effect. We call this "contour adaptation." This adaptation does not transfer interocularly, and apparently applies only to luminance, not color. One can adapt selectively to only some of the contours in a display, making only these contours temporarily invisible. For instance, a plaid comprises a vertical grating superimposed on a horizontal grating. If one first adapts to appropriate flickering vertical lines, the vertical components of the plaid disappears and it looks like a horizontal grating. Also, we simulated a Cornsweet (1970) edge, and we selectively adapted out the subjective and objective contours of a Kanisza (1976) subjective square. By temporarily removing edges, contour adaptation offers a new technique to study the role of visual edges, and it demonstrates how brightness information is concentrated in edges and propagates from them as it fills in surfaces.
已知在灰色背景上以3 - 8赫兹在黑白之间闪烁的圆盘会使随后看到的相同灰色测试圆盘变得不可见。这就是对比度适应。我们现在报告,仅仅适应圆盘闪烁的圆形轮廓也能产生相同的效果。我们将此称为“轮廓适应”。这种适应不会在两眼之间转移,而且显然仅适用于亮度,不适用于颜色。人们可以选择性地仅适应显示器中的某些轮廓,从而仅使这些轮廓暂时不可见。例如,一个方格图案由叠加在水平光栅上的垂直光栅组成。如果一个人首先适应适当闪烁的垂直线条,方格图案的垂直部分就会消失,看起来就像一个水平光栅。此外,我们模拟了一个康斯威特(1970年)边缘,并且我们选择性地消除了卡尼萨(1976年)主观方形的主观和客观轮廓。通过暂时去除边缘,轮廓适应提供了一种研究视觉边缘作用的新技术,并且它展示了亮度信息是如何集中在边缘并在填充表面时从边缘传播开来的。