Precision and Intelligence Laboratory, Tokyo Institute of Technology Yokohama, Japan.
Front Psychol. 2013 Feb 28;4:40. doi: 10.3389/fpsyg.2013.00040. eCollection 2013.
A successful catch of a falling ball requires an accurate estimation of the timing for when the ball hits the hand. In a previous experiment in which participants performed ball-catching task in virtual reality environment, we accidentally found that the weight of a falling ball was perceived differently when the timing of ball load force to the hand was shifted from the timing expected from visual information. Although it is well known that spatial information of an object, such as size, can easily deceive our perception of its heaviness, the relationship between temporal information and perceived heaviness is still not clear. In this study, we investigated the effect of temporal factors on weight perception. We conducted ball-catching experiments in a virtual environment where the timing of load force exertion was shifted away from the visual contact timing (i.e., time when the ball hit the hand in the display). We found that the ball was perceived heavier when force was applied earlier than visual contact and lighter when force was applied after visual contact. We also conducted additional experiments in which participants were conditioned to one of two constant time offsets prior to testing weight perception. After performing ball-catching trials with 60 ms advanced or delayed load force exertion, participants' subjective judgment on the simultaneity of visual contact and force exertion changed, reflecting a shift in perception of time offset. In addition, timing of catching motion initiation relative to visual contact changed, reflecting a shift in estimation of force timing. We also found that participants began to perceive the ball as lighter after conditioning to 60 ms advanced offset and heavier after the 60 ms delayed offset. These results suggest that perceived heaviness depends not on the actual time offset between force exertion and visual contact but on the subjectively perceived time offset between them and/or estimation error in force timing.
成功接住下落的球需要准确估计球撞击手的时间。在之前一项参与者在虚拟现实环境中进行接球任务的实验中,我们偶然发现,当球撞击手的力的作用时间从视觉信息预期的时间发生偏移时,下落球的重量会被不同地感知。虽然众所周知,物体的空间信息,如大小,很容易欺骗我们对其重量的感知,但时间信息和感知重量之间的关系仍不清楚。在这项研究中,我们研究了时间因素对重量感知的影响。我们在虚拟环境中进行了接球实验,其中力的作用时间从视觉接触时间(即球在显示器中撞击手的时间)偏移。我们发现,当力施加早于视觉接触时,球被感知更重,而当力施加晚于视觉接触时,球被感知更轻。我们还进行了额外的实验,其中参与者在测试重量感知之前被条件化到两个恒定时间偏移中的一个。在进行了 60ms 提前或延迟力施加的接球试验后,参与者对视觉接触和力施加同时性的主观判断发生了变化,反映了时间偏移感知的变化。此外,相对于视觉接触开始捕捉动作的时间也发生了变化,反映了对力作用时间的估计变化。我们还发现,参与者在适应 60ms 提前偏移后开始将球感知为更轻,在适应 60ms 延迟偏移后感知为更重。这些结果表明,感知到的重量不仅取决于力施加和视觉接触之间的实际时间偏移,还取决于它们之间的主观感知时间偏移和/或力作用时间的估计误差。