Lim Sohye, Lee Jong-Eun Roselyn
Department of Communication, Yonsei University, Seoul, Republic of Korea.
Cyberpsychol Behav. 2009 Feb;12(1):59-61. doi: 10.1089/cpb.2008.0054.
This study examines how task types (violent vs. nonviolent) and social contexts (solo vs. collaborative) affect physiological arousal in multiplayer online gaming. Our results show that social contexts modify the effects of violent game tasks on arousal. When compared with solo play, collaborative play led to a significant decrease in arousal in response to violent tasks, while leading to a slight increase for nonviolent tasks. The findings point to the importance of understanding how social contexts of game playing shape psychological experiences in multiplayer online games.
本研究考察了任务类型(暴力与非暴力)和社会情境(单人游戏与合作游戏)如何影响多人在线游戏中的生理唤醒。我们的结果表明,社会情境会改变暴力游戏任务对唤醒的影响。与单人游戏相比,合作游戏在面对暴力任务时会导致唤醒显著降低,而在面对非暴力任务时则会导致唤醒略有增加。这些发现指出了理解游戏的社会情境如何塑造多人在线游戏中的心理体验的重要性。