Laboratoire de psychophysique et de perception visuelle, École d'optométrie, Université de Montréal, CP 6128, succ. Centre-ville, Montreal, QC, H3C 3J7, Canada.
Exp Brain Res. 2013 Aug;229(1):75-84. doi: 10.1007/s00221-013-3592-3. Epub 2013 Jun 4.
Visual stimulation alone is sufficient to produce visually induced postural reactivity (VIPR). While some studies have shown that VIPR increases with the velocity of a moving visual stimulus, others have shown that it decreases with the temporal frequency of an oscillating visual stimulus. These results seem contradictory given that these two variables co-vary in the same direction. The purpose of this study is to determine whether the VIPR can be different depending on the frequency range being considered. Twelve subjects were placed standing up in a virtual reality environment that simulated a black and white checkerboard at floor level. This checkerboard oscillated at seven frequencies (0.03-2.0 Hz) and three amplitudes (2, 4, and 8°), corresponding to nine velocities (0.125-32°/s). The virtual floor oscillated from left to right (mediolateral) or from front to back (anteroposterior). We calculated the subjects' mean velocity (Ω) based on data from electromagnetic sensors positioned on the head and lower back. Our experiment shows that for temporal frequencies below 0.12 Hz, VIPR is visually dependent and increases with stimulus velocity. When stimulus velocity becomes too high, the body becomes incapable of following, and the VIPR saturates between 0.12 and 0.25 Hz. In this frequency range, maximal postural oscillation seems to depend on biomechanical constraints imposed by the positioning of the feet. For frequencies above 0.5 Hz, the body can no longer maintain the same oscillation state. This saturation may be linked to proprioceptive feedback mechanisms in the postural system.
单纯的视觉刺激足以产生视觉诱发的姿势反应(VIPR)。虽然有些研究表明 VIPR 随移动视觉刺激的速度增加而增加,但其他研究表明它随振荡视觉刺激的时间频率降低而降低。这些结果似乎相互矛盾,因为这两个变量以相同的方向共同变化。本研究的目的是确定 VIPR 是否可以根据所考虑的频率范围而有所不同。12 名受试者站在虚拟现实环境中,模拟地板上的黑白棋盘。该棋盘以七个频率(0.03-2.0 Hz)和三个幅度(2、4 和 8°)振荡,对应于九个速度(0.125-32°/s)。虚拟地板从左到右(横向)或从前到后(前后向)振荡。我们根据头部和下背部位置的电磁传感器的数据计算受试者的平均速度(Ω)。我们的实验表明,对于时间频率低于 0.12 Hz 的情况,VIPR 是视觉依赖性的,并且随刺激速度增加而增加。当刺激速度变得过高时,身体无法跟上,并且 VIPR 在 0.12 和 0.25 Hz 之间饱和。在这个频率范围内,最大的姿势振荡似乎取决于脚的位置对生物力学限制的影响。对于高于 0.5 Hz 的频率,身体无法再保持相同的振荡状态。这种饱和可能与姿势系统中的本体感觉反馈机制有关。