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基于平板电脑的认知游戏的老年人主导设计与开发。

Senior-driven design and development of tablet-based cognitive games.

作者信息

Marques João, Vasconcelos Ana, Teixeira Luís F

机构信息

Fraunhofer Portugal - AICOS, Porto, Portugal.

出版信息

Stud Health Technol Inform. 2013;189:133-8.

Abstract

This paper describes the design and development of a tablet-based gaming platform targeting the senior population, aiming at improving their overall wellbeing by stimulating their cognitive capabilities and promoting social interaction between players. To achieve these goals, we started by performing a study of the specific characteristics of the senior user as well as what makes a game appealing to the player. Furthermore we investigated why the tablet proves to be an advantageous device to our target audience. Based on the results of our research, we developed a solution that incorporates cognitive and social mechanisms into its games, while performing iterative evaluations together with the final user by adopting a user-centered design methodology. In each design phase, a pre-selected group of senior participants experimented with the game platform and provided feedback to improve its features and usability. Through a series of short-term and a long-term evaluation, the game platform proved to be appealing to its intended users, providing an enjoyable gaming experience.

摘要

本文描述了一个针对老年人群体的基于平板电脑的游戏平台的设计与开发,旨在通过刺激他们的认知能力和促进玩家之间的社交互动来改善他们的整体幸福感。为实现这些目标,我们首先对老年用户的特定特征以及使游戏对玩家有吸引力的因素进行了研究。此外,我们还调查了为什么平板电脑对我们的目标受众来说是一种有利的设备。基于我们的研究结果,我们开发了一种解决方案,将认知和社交机制融入其游戏中,同时通过采用以用户为中心的设计方法与最终用户一起进行迭代评估。在每个设计阶段,一组预先选定的老年参与者试用游戏平台并提供反馈,以改进其功能和可用性。通过一系列短期和长期评估,该游戏平台被证明对其目标用户有吸引力,提供了愉快的游戏体验。

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