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控制台视频游戏、被动约束时的姿势活动和晕动病。

Console video games, postural activity, and motion sickness during passive restraint.

机构信息

Department of Physical Education, National Kaohsiung Normal University, P. O. Box 30-24, 80299 Kaohsiung, Taiwan.

出版信息

Exp Brain Res. 2013 Aug;229(2):235-42. doi: 10.1007/s00221-013-3609-y. Epub 2013 Jun 14.

DOI:10.1007/s00221-013-3609-y
PMID:23765340
Abstract

We examined the influence of passive restraint on postural activity and motion sickness in individuals who actively controlled a potentially nauseogenic visual motion stimulus (a driving video game). Twenty-four adults (20.09 ± 1.56 years; 167.80 ± 7.94 cm; 59.02 ± 9.18 kg) were recruited as participants. Using elastic bands, standing participants were passively restrained at the head, shoulders, hips, and knees. During restraint, participants played (i.e., controlled) a driving video game (a motorcycle race), for 50 min. During game play, we recorded the movement of the head and torso, using a magnetic tracking system. Following game play, participants answered a forced choice, yes/no question about whether they were motion sick, and were assigned to sick and well groups on this basis. In addition, before and after game play, participants completed the Simulator Sickness Questionnaire, which provided numerical ratings of the severity of individual symptoms. Five of 24 participants (20.83 %) reported motion sickness. Participants moved despite being passively restrained. Both the magnitude and the temporal dynamics of movement differed between the sick and well groups. The results show that passive restraint of the body can reduce motion sickness when the nauseogenic visual stimulus is under participants' active control and confirm that motion sickness is preceded by distinct patterns of postural activity even during passive restraint.

摘要

我们研究了被动约束对主动控制潜在致晕视觉运动刺激(驾驶视频游戏)的个体姿势活动和晕动病的影响。24 名成年人(20.09 ± 1.56 岁;167.80 ± 7.94cm;59.02 ± 9.18kg)被招募为参与者。使用弹性带将站立的参与者的头部、肩部、臀部和膝盖被动地固定住。在约束期间,参与者玩了(即控制)一个驾驶视频游戏(摩托车比赛),时长 50 分钟。在游戏过程中,我们使用磁跟踪系统记录头部和躯干的运动。游戏结束后,参与者根据是否感到晕车,回答了一个是/否的强制选择问题,并据此分为晕车组和不晕车组。此外,在游戏前后,参与者完成了模拟器晕动病问卷,该问卷对个体症状的严重程度进行了数字评分。24 名参与者中有 5 名(20.83%)报告晕车。参与者尽管受到被动约束,但仍会移动。生病组和健康组之间的运动幅度和时间动态都不同。结果表明,当致晕视觉刺激受到参与者主动控制时,身体的被动约束可以减轻晕车,同时也证实即使在被动约束下,晕车之前也会出现明显的姿势活动模式。

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本文引用的文献

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Postural activity and motion sickness during video game play in children and adults.儿童和成人在玩视频游戏时的姿势活动和晕动病。
Exp Brain Res. 2012 Mar;217(2):299-309. doi: 10.1007/s00221-011-2993-4. Epub 2012 Jan 1.
2
Control of a virtual vehicle influences postural activity and motion sickness.虚拟车辆控制会影响姿势活动和晕动病。
J Exp Psychol Appl. 2011 Jun;17(2):128-38. doi: 10.1037/a0024097.
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Motion sickness and postural sway in console video games.体感游戏机视频游戏中的晕动病与姿势晃动
Exp Brain Res. 2020 Oct;238(10):2347-2358. doi: 10.1007/s00221-020-05871-2. Epub 2020 Aug 5.
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Predicting vection and visually induced motion sickness based on spontaneous postural activity.基于自发姿势活动预测动感和视觉诱发的晕动病。
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Motion control, motion sickness, and the postural dynamics of mobile devices.运动控制、晕动病与移动设备的姿势动力学
Exp Brain Res. 2014 Apr;232(4):1389-97. doi: 10.1007/s00221-014-3859-3. Epub 2014 Feb 7.
Hum Factors. 2008 Apr;50(2):322-31. doi: 10.1518/001872008X250755.
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Motion sickness, console video games, and head-mounted displays.晕动病、家用游戏机和头戴式显示器。
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6
Motion sickness, body movement, and claustrophobia during passive restraint.被动约束期间的晕动病、身体运动和幽闭恐惧症。
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7
Motion sickness preceded by unstable displacements of the center of pressure.晕动病由压力中心的不稳定位移引起。
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