Stoffregen Thomas A, Chen Yi-Chou, Koslucher Frank C
School of Kinesiology, Cooke Hall, University of Minnesota, Minneapolis, MN, 55455, USA,
Exp Brain Res. 2014 Apr;232(4):1389-97. doi: 10.1007/s00221-014-3859-3. Epub 2014 Feb 7.
Drivers are less likely than passengers to experience motion sickness, an effect that is important for any theoretical account of motion sickness etiology. We asked whether different types of control would affect the incidence of motion sickness, and whether any such effects would be related to participants' control of their own bodies. Participants played a video game on a tablet computer. In the Touch condition, the device was stationary and participants controlled the game exclusively through fingertip inputs via the device's touch screen. In the Tilt condition, participants held the device in their hands and moved the device to control some game functions. Results revealed that the incidence of motion sickness was greater in the Touch condition than in the Tilt condition. During game play, movement of the head and torso differed as a function of the type of game control. Before the onset of subjective symptoms of motion sickness, movement of the head and torso differed between participants who later reported motion sickness and those that did not. We discuss implications of these results for theories of motion sickness etiology.
与乘客相比,司机患晕动病的可能性较小,这一效应对于晕动病病因的任何理论解释都很重要。我们询问了不同类型的控制是否会影响晕动病的发生率,以及任何此类影响是否与参与者对自身身体的控制有关。参与者在平板电脑上玩电子游戏。在触摸条件下,设备是静止的,参与者完全通过设备触摸屏上的指尖输入来控制游戏。在倾斜条件下,参与者手持设备并移动设备来控制一些游戏功能。结果显示,触摸条件下晕动病的发生率高于倾斜条件。在游戏过程中,头部和躯干的运动因游戏控制类型而异。在晕动病主观症状出现之前,后来报告有晕动病的参与者和没有报告晕动病的参与者之间,头部和躯干的运动有所不同。我们讨论了这些结果对晕动病病因理论的影响。